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<title>dfhack/library/proto, branch master</title>
<subtitle>[no description]</subtitle>
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<entry>
<title>merged stuff from peterix</title>
<updated>2012-04-15T10:32:25+00:00</updated>
<author>
<name>Robert Heinrich</name>
</author>
<published>2012-04-15T10:32:25+00:00</published>
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<entry>
<title>Add additional related data to ListJobSkills.</title>
<updated>2012-04-04T15:53:47+00:00</updated>
<author>
<name>Will Rogers</name>
</author>
<published>2012-04-04T15:53:47+00:00</published>
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Add the attributes for profession and unit_labor, and (re)name the
protobuf messages JobSkillAttr, ProfessionAttr, and UnitLaborAttr to
better reflect their content and distinguish them from e.g. the
SkillInfo message included in BasicUnitInfo.
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Add the attributes for profession and unit_labor, and (re)name the
protobuf messages JobSkillAttr, ProfessionAttr, and UnitLaborAttr to
better reflect their content and distinguish them from e.g. the
SkillInfo message included in BasicUnitInfo.
</pre>
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</entry>
<entry>
<title>Add ListJobSkills.</title>
<updated>2012-04-03T18:03:06+00:00</updated>
<author>
<name>Will Rogers</name>
</author>
<published>2012-04-03T18:03:06+00:00</published>
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</entry>
<entry>
<title>Add a few comments.</title>
<updated>2012-03-19T07:33:30+00:00</updated>
<author>
<name>Alexander Gavrilov</name>
</author>
<published>2012-03-19T07:33:30+00:00</published>
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<entry>
<title>Add unit professions and filtering on status.</title>
<updated>2012-03-18T11:35:38+00:00</updated>
<author>
<name>Alexander Gavrilov</name>
</author>
<published>2012-03-18T11:35:38+00:00</published>
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<entry>
<title>Export unit curse, squad, death and burrow info.</title>
<updated>2012-03-18T09:52:39+00:00</updated>
<author>
<name>Alexander Gavrilov</name>
</author>
<published>2012-03-18T09:52:39+00:00</published>
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</entry>
<entry>
<title>Add RPC calls to query some global state.</title>
<updated>2012-03-18T08:09:06+00:00</updated>
<author>
<name>Alexander Gavrilov</name>
</author>
<published>2012-03-18T08:09:06+00:00</published>
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<entry>
<title>Make the server suspend the core around calls unless disabled.</title>
<updated>2012-03-18T07:04:15+00:00</updated>
<author>
<name>Alexander Gavrilov</name>
</author>
<published>2012-03-18T07:04:15+00:00</published>
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I expect the majority of methods will have to suspend the core
first thing anyway, so this will reduce typing and bugs.

Also get rid of the "me-&gt;" ugliness by splitting threadFn.
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I expect the majority of methods will have to suspend the core
first thing anyway, so this will reduce typing and bugs.

Also get rid of the "me-&gt;" ugliness by splitting threadFn.
</pre>
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</content>
</entry>
<entry>
<title>Add a ListSquads request.</title>
<updated>2012-03-17T16:04:15+00:00</updated>
<author>
<name>Alexander Gavrilov</name>
</author>
<published>2012-03-17T16:04:15+00:00</published>
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</entry>
<entry>
<title>Add a RPC call to retrieve unit info.</title>
<updated>2012-03-17T13:41:56+00:00</updated>
<author>
<name>Alexander Gavrilov</name>
</author>
<published>2012-03-17T13:41:56+00:00</published>
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<id>368b92f81f5257eaf5bf4f11f41507a52f3d29c1</id>
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For performance reasons, material flag arrays are changed to use ints,
with enum item name mappings retrievable via a different RPC call.
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For performance reasons, material flag arrays are changed to use ints,
with enum item name mappings retrievable via a different RPC call.
</pre>
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