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<title>dfhack/plugins/lua, branch master</title>
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<entry>
<title>New tweaks for the military assign to position screen.</title>
<updated>2012-09-28T14:01:17+00:00</updated>
<author>
<name>Alexander Gavrilov</name>
</author>
<published>2012-09-28T14:01:17+00:00</published>
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<entry>
<title>Implement a slightly more sensible aiming AI in siege engine.</title>
<updated>2012-09-17T10:45:22+00:00</updated>
<author>
<name>Alexander Gavrilov</name>
</author>
<published>2012-09-17T10:45:22+00:00</published>
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<entry>
<title>Throw items from bins around in siege engine, like minecarts do.</title>
<updated>2012-09-12T16:57:25+00:00</updated>
<author>
<name>Alexander Gavrilov</name>
</author>
<published>2012-09-12T16:57:25+00:00</published>
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<entry>
<title>Trivial siege engine aiming at units, with logic in lua.</title>
<updated>2012-09-11T15:17:24+00:00</updated>
<author>
<name>Alexander Gavrilov</name>
</author>
<published>2012-09-11T15:17:24+00:00</published>
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<entry>
<title>Start the siege engine plugin with code to highlight obstacles on screen.</title>
<updated>2012-09-07T15:54:32+00:00</updated>
<author>
<name>Alexander Gavrilov</name>
</author>
<published>2012-09-07T15:54:32+00:00</published>
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<entry>
<title>Implement a pressure plate sensitive to machine power.</title>
<updated>2012-09-06T08:37:29+00:00</updated>
<author>
<name>Alexander Gavrilov</name>
</author>
<published>2012-09-06T08:37:29+00:00</published>
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When built next to a gearbox, it will monitor its powered state.
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When built next to a gearbox, it will monitor its powered state.
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<entry>
<title>Support renaming some buildings, and arbitrary units, via gui script.</title>
<updated>2012-09-05T17:27:42+00:00</updated>
<author>
<name>Alexander Gavrilov</name>
</author>
<published>2012-09-05T17:27:42+00:00</published>
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<entry>
<title>Expose the liquids plugin engine to lua, and make a wrapper gui script.</title>
<updated>2012-08-25T06:37:03+00:00</updated>
<author>
<name>Alexander Gavrilov</name>
</author>
<published>2012-08-25T06:37:03+00:00</published>
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<entry>
<title>Remove stuff that shouldn't be in the core, and expose to lua what's left.</title>
<updated>2012-05-20T17:57:45+00:00</updated>
<author>
<name>Alexander Gavrilov</name>
</author>
<published>2012-05-20T17:57:45+00:00</published>
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Specifically, any "if (verbose) { Core::printerr("blah") }" kind
of stuff definitely doesn't belong in the common API functions.
Also, ref-&gt;getUnit() is very expensive.

On the other hand, checks for crash-inducing conflicts with the
ui should be in the core api, and not in client plugins.
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Specifically, any "if (verbose) { Core::printerr("blah") }" kind
of stuff definitely doesn't belong in the common API functions.
Also, ref-&gt;getUnit() is very expensive.

On the other hand, checks for crash-inducing conflicts with the
ui should be in the core api, and not in client plugins.
</pre>
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</content>
</entry>
<entry>
<title>Support sorting items in the trade screens.</title>
<updated>2012-05-18T15:18:49+00:00</updated>
<author>
<name>Alexander Gavrilov</name>
</author>
<published>2012-05-18T15:18:49+00:00</published>
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Caveat: sorts items in containers independently from the container.
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Caveat: sorts items in containers independently from the container.
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