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authorAlexander Gavrilov2012-08-30 19:01:43 +0400
committerAlexander Gavrilov2012-08-30 19:01:43 +0400
commit1dee51abb02abe30647ed83f126ba986ce456f48 (patch)
tree22f12e2b864f5b611a00211e6cefa7f5fd13aa6c
parent7676f07b06e4472211773e277d2767fe3940bd52 (diff)
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Use generic DOCTOR tile for wound dresser labor.
-rw-r--r--dfhack.init-example3
-rw-r--r--plugins/manipulator.cpp2
2 files changed, 4 insertions, 1 deletions
diff --git a/dfhack.init-example b/dfhack.init-example
index 380bdd04..d3a28b9b 100644
--- a/dfhack.init-example
+++ b/dfhack.init-example
@@ -58,3 +58,6 @@ keybinding add Alt-L@dwarfmode/LookAround gui/liquids
# stabilize the cursor of dwarfmode when switching menus
tweak stable-cursor
+
+# stop military from considering training as 'patrol duty'
+tweak patrol-duty
diff --git a/plugins/manipulator.cpp b/plugins/manipulator.cpp
index 345050b9..023463c9 100644
--- a/plugins/manipulator.cpp
+++ b/plugins/manipulator.cpp
@@ -110,7 +110,7 @@ const SkillColumn columns[] = {
{4, 5, profession::SURGEON, unit_labor::SURGERY, job_skill::SURGERY, "Su"},
{4, 5, profession::BONE_SETTER, unit_labor::BONE_SETTING, job_skill::SET_BONE, "Bo"},
{4, 5, profession::SUTURER, unit_labor::SUTURING, job_skill::SUTURE, "St"},
- {4, 5, profession::NONE, unit_labor::DRESSING_WOUNDS, job_skill::DRESS_WOUNDS, "Dr"},
+ {4, 5, profession::DOCTOR, unit_labor::DRESSING_WOUNDS, job_skill::DRESS_WOUNDS, "Dr"},
{4, 5, profession::NONE, unit_labor::FEED_WATER_CIVILIANS, job_skill::NONE, "Fd"},
{4, 5, profession::NONE, unit_labor::RECOVER_WOUNDED, job_skill::NONE, "Re"},
// Farming/Related