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authorAlexander Gavrilov2012-09-14 14:48:46 +0400
committerAlexander Gavrilov2012-09-14 14:48:46 +0400
commit68bfc63b7d0804ac5229623480e47f297783f502 (patch)
tree4dbd4c2dbc24439d19e29a74aa2c90aae9cebd3c
parentd22591e24050b8200899a0de8854c39efff9effd (diff)
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Add a NEWS file intended for incremental construction of release notes.
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+DFHack v0.34.11-r2 (UNRELEASED)
+
+ Internals:
+ - full support for Mac OS X.
+ - a plugin that adds scripting in ruby.
+ - support for interposing virtual methods in DF from C++ plugins.
+ - support for creating new interface screens from C++ and lua.
+ - added various other API functions.
+ Notable bugfixes:
+ - better terminal reset after exit on linux.
+ - seedwatch now works on reclaim.
+ - the sort plugin won't crash on cages anymore.
+ Misc improvements:
+ - autodump: can move items to any walkable tile, not just floors.
+ - stripcaged: by default keep armor, new dumparmor option.
+ - zone: allow non-domesticated birds in nestboxes.
+ - workflow: quality range in constraints.
+ - cleanplants: new command to remove rain water from plants.
+ - liquids: can paint permaflow, i.e. what makes rivers power water wheels.
+ - prospect: pre-embark prospector accounts for caves & magma sea in its estimate.
+ - rename: supports renaming stockpiles, workshops, traps, siege engines.
+ New tweaks:
+ - tweak stable-cursor: keeps exact cursor position between d/k/t/q/v etc menus.
+ - tweak patrol-duty: makes Train orders reduce patrol timer, like the binary patch does.
+ - tweak readable-build-plate: fix unreadable truncation in unit pressure plate build ui.
+ - tweak stable-temp: fixes bug 6012; may improve FPS by 50-100% on a slow item-heavy fort.
+ - tweak fast-heat: speeds up item heating & cooling, thus making stable-temp act faster.
+ New scripts:
+ - fixnaked: removes thoughts about nakedness.
+ - setfps: set FPS cap at runtime, in case you want slow motion or speed-up.
+ - fix/population-cap: run after every migrant wave to prevent exceeding the cap.
+ - fix/stable-temp: counts items with temperature updates; does instant one-shot stable-temp.
+ New GUI scripts:
+ - gui/mechanisms: browse mechanism links of the current building.
+ - gui/room-list: browse other rooms owned by the unit when assigning one.
+ - gui/liquids: a GUI front-end for the liquids plugin.
+ - gui/rename: renaming stockpiles, workshops and units via an in-game dialog.
+ - gui/power-meter: front-end for the Power Meter plugin.
+ - gui/siege-engine: front-end for the Siege Engine plugin.
+ Autolabor plugin:
+ - can set nonidle hauler percentage.
+ - broker excluded from all labors when needed at depot.
+ - likewise, anybody with a scheduled diplomat meeting.
+ New Dwarf Manipulator plugin:
+ Open the unit list, and press 'l' to access a Dwarf Therapist like UI in the game.
+ New Steam Engine plugin:
+ Dwarven Water Reactors don't make any sense whatsoever, so this is a potential
+ replacement for those concerned by it. The plugin detects if a workshop with a
+ certain name is in the raws used by the current world, and provides the necessary
+ behavior. See hack/raw/*_steam_engine.txt for the necessary raw definitions.
+ Note: Stuff like animal treadmills might be more period, but can't be done with dfhack.
+ New Power Meter plugin:
+ When activated, implements a pressure plate modification that detects power in gear
+ boxes built on the four adjacent N/S/W/E tiles. The gui/power-meter script implements
+ the build configuration UI.
+ New Siege Engine plugin (INCOMPLETE):
+ When enabled and configured via gui/siege-engine, allows aiming siege engines
+ at a designated rectangular area across Z levels. Also supports loading catapults
+ with non-boulder projectiles, taking from a stockpile, and restricting operator
+ skill range, like with ordinary workshops.
+