summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorPetr Mrázek2012-09-29 02:58:30 +0200
committerPetr Mrázek2012-09-29 02:58:30 +0200
commitcd18660f0edfb131d9ae1f3fe30a7e34f6339070 (patch)
tree7e01740a8594587bc44ddac69055b462b650dc96
parent1bac22884eda76ebd9b265df2dff7e321880a4db (diff)
downloaddfhack-cd18660f0edfb131d9ae1f3fe30a7e34f6339070.tar.gz
dfhack-cd18660f0edfb131d9ae1f3fe30a7e34f6339070.tar.bz2
dfhack-cd18660f0edfb131d9ae1f3fe30a7e34f6339070.tar.xz
Add documentation for added plugins - digtype, misery, changes in fastdwarf
-rw-r--r--NEWS3
-rw-r--r--README.rst38
2 files changed, 37 insertions, 4 deletions
diff --git a/NEWS b/NEWS
index 7bcd7513..ee6dd659 100644
--- a/NEWS
+++ b/NEWS
@@ -19,6 +19,9 @@ DFHack v0.34.11-r2 (UNRELEASED)
- liquids: can paint permaflow, i.e. what makes rivers power water wheels.
- prospect: pre-embark prospector accounts for caves & magma sea in its estimate.
- rename: supports renaming stockpiles, workshops, traps, siege engines.
+ - fastdwarf: now has an additional option to make dwarves teleport to their destination.
+ - misery: multiplies every negative thought gained (2x by default).
+ - digtype: designates every tile of the same type of vein on the map for 'digging' (any dig designation).
New tweaks:
- tweak stable-cursor: keeps exact cursor position between d/k/t/q/v etc menus.
- tweak patrol-duty: makes Train orders reduce patrol timer, like the binary patch does.
diff --git a/README.rst b/README.rst
index 5801e6b4..5cf79cdf 100644
--- a/README.rst
+++ b/README.rst
@@ -193,11 +193,14 @@ by 'reveal hell'. This is nice for digging under rivers.
fastdwarf
---------
-Makes your minions move at ludicrous speeds.
-
- * Activate with 'fastdwarf 1'
- * Deactivate with 'fastdwarf 0'
+Controls speedydwarf and teledwarf. Speedydwarf makes dwarves move quickly and perform tasks quickly. Teledwarf makes dwarves move instantaneously, but do jobs at the same speed.
+ * 'fastdwarf 0 0' disables both
+ * 'fastdwarf 0 1' disables speedydwarf and enables teledwarf
+ * 'fastdwarf 1 0' enables speedydwarf and disables teledwarf
+ * 'fastdwarf 1 1' enables both
+ * 'fastdwarf 0' disables both
+ * 'fastdwarf 1' enables speedydwarf and disables teledwarf
Game interface
==============
@@ -804,6 +807,22 @@ Examples:
* 'digcircle' = Do it again.
+digtype
+-------
+For every tile on the map of the same vein type as the selected tile, this command designates it to have the same designation as the selected tile. If the selected tile has no designation, they will be dig designated.
+If an argument is given, the designation of the selected tile is ignored, and all appropriate tiles are set to the specified designation.
+
+Options:
+
+ :dig:
+ :channel:
+ :ramp:
+ :updown: up/down stairs
+ :up: up stairs
+ :down: down stairs
+ :clear: clear designation
+
+
filltraffic
-----------
Set traffic designations using flood-fill starting at the cursor.
@@ -1510,6 +1529,17 @@ Confirmed working DFusion plugins:
* This is currently working only on Windows.
* The game will be suspended while you're using dfusion. Don't panic when it doen't respond.
+misery
+------
+When enabled, every new negative dwarven thought will be multiplied by a factor (2 by default).
+
+Usage:
+
+:misery enable n: enable misery with optional magnitude n. If specified, n must be positive.
+:misery n: same as "misery enable n"
+:misery enable: same as "misery enable 2"
+:misery disable: stop adding new negative thoughts. This will not remove existing duplicated thoughts. Equivalent to "misery 1"
+:misery clear: remove fake thoughts added in this session of DF. Saving makes them permanent! Does not change factor.
=======
Scripts