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| author | Petr Mrázek | 2011-08-17 14:42:51 +0200 |
|---|---|---|
| committer | Petr Mrázek | 2011-08-17 14:42:51 +0200 |
| commit | e901194daa9b7974a568c0566133816b6c30c5ef (patch) | |
| tree | f338c30eb58a9bca90661b1b512d9ff9b7720217 | |
| parent | eeb030dc7e7dd0b319de83446db6adb584c0ede4 (diff) | |
| download | dfhack-e901194daa9b7974a568c0566133816b6c30c5ef.tar.gz dfhack-e901194daa9b7974a568c0566133816b6c30c5ef.tar.bz2 dfhack-e901194daa9b7974a568c0566133816b6c30c5ef.tar.xz | |
Update readme for expdig.
| -rw-r--r-- | README.rst | 33 | ||||
| -rw-r--r-- | Readme.html | 70 |
2 files changed, 101 insertions, 2 deletions
@@ -242,6 +242,39 @@ vdig ==== Designates a whole vein for digging. Requires an active in-game cursor placed over a vein tile. With the 'x' option, it will traverse z-levels (putting stairs between the same-material tiles). +vdigx +===== +A permanent alias for 'vdig x'. + +expdig +====== +This command can be used for exploratory mining. + +See: http://df.magmawiki.com/index.php/DF2010:Exploratory_mining + +There are two variables that can be set: pattern and filter. + +Patterns: +--------- +:diag5: diagonals separated by 5 tiles +:ladder: A 'ladder' pattern +:clear: Just remove all dig designations +:cross: A cross, exactly in the middle of the map. + +Filters: +-------- +:all: designate whole z-level +:hidden: designate only hidden tiles of z-level (default) +:designated: Take current designation and apply pattern to it. + +After you have a pattern set, you can use 'expdig' to apply it again. + +Examples: +--------- +* 'expdig diag5 hidden' = designate the diagonal 5 patter over all hidden tiles. +* 'expdig' = apply last used pattern and filter. +* 'expdig ladder designated' = Take current designations and replace them with the ladder pattern. + weather ======= Lets you change the current weather to 'clear sky', 'rainy' or 'snowing'. diff --git a/Readme.html b/Readme.html index e1232208..f8cfa665 100644 --- a/Readme.html +++ b/Readme.html @@ -374,7 +374,14 @@ access DF memory and allow for easier development of new tools.</p> <li><a class="reference internal" href="#ssense-stonesense" id="id38">ssense / stonesense</a></li> <li><a class="reference internal" href="#tubefill" id="id39">tubefill</a></li> <li><a class="reference internal" href="#vdig" id="id40">vdig</a></li> -<li><a class="reference internal" href="#weather" id="id41">weather</a></li> +<li><a class="reference internal" href="#vdigx" id="id41">vdigx</a></li> +<li><a class="reference internal" href="#expdig" id="id42">expdig</a><ul> +<li><a class="reference internal" href="#patterns" id="id43">Patterns:</a></li> +<li><a class="reference internal" href="#filters" id="id44">Filters:</a></li> +<li><a class="reference internal" href="#examples" id="id45">Examples:</a></li> +</ul> +</li> +<li><a class="reference internal" href="#weather" id="id46">weather</a></li> </ul> </li> </ul> @@ -413,6 +420,14 @@ Copy the files from a release archive so that:</p> <li>On Linux, Remove the DFHack files.</li> </ul> </blockquote> +<dl class="docutils"> +<dt>The stonesense plugin might require some additional libraries on Linux:</dt> +<dd><ul class="first last simple"> +<li>libjpeg 8</li> +</ul> +</dd> +</dl> +<p>If it refuses to load, check the stderr.log file created in your DF folder.</p> </div> <div class="section" id="using-dfhack"> <h1><a class="toc-backref" href="#id9">Using DFHack</a></h1> @@ -630,8 +645,59 @@ You just lost a fortress and gained an adventurer.</p> <h2><a class="toc-backref" href="#id40">vdig</a></h2> <p>Designates a whole vein for digging. Requires an active in-game cursor placed over a vein tile. With the 'x' option, it will traverse z-levels (putting stairs between the same-material tiles).</p> </div> +<div class="section" id="vdigx"> +<h2><a class="toc-backref" href="#id41">vdigx</a></h2> +<p>A permanent alias for 'vdig x'.</p> +</div> +<div class="section" id="expdig"> +<h2><a class="toc-backref" href="#id42">expdig</a></h2> +<p>This command can be used for exploratory mining.</p> +<p>See: <a class="reference external" href="http://df.magmawiki.com/index.php/DF2010:Exploratory_mining">http://df.magmawiki.com/index.php/DF2010:Exploratory_mining</a></p> +<p>There are two variables that can be set: pattern and filter.</p> +<div class="section" id="patterns"> +<h3><a class="toc-backref" href="#id43">Patterns:</a></h3> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field"><th class="field-name">diag5:</th><td class="field-body">diagonals separated by 5 tiles</td> +</tr> +<tr class="field"><th class="field-name">ladder:</th><td class="field-body">A 'ladder' pattern</td> +</tr> +<tr class="field"><th class="field-name">clear:</th><td class="field-body">Just remove all dig designations</td> +</tr> +<tr class="field"><th class="field-name">cross:</th><td class="field-body">A cross, exactly in the middle of the map.</td> +</tr> +</tbody> +</table> +</div> +<div class="section" id="filters"> +<h3><a class="toc-backref" href="#id44">Filters:</a></h3> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field"><th class="field-name">all:</th><td class="field-body">designate whole z-level</td> +</tr> +<tr class="field"><th class="field-name">hidden:</th><td class="field-body">designate only hidden tiles of z-level (default)</td> +</tr> +<tr class="field"><th class="field-name">designated:</th><td class="field-body">Take current designation and apply pattern to it.</td> +</tr> +</tbody> +</table> +<p>After you have a pattern set, you can use 'expdig' to apply it again.</p> +</div> +<div class="section" id="examples"> +<h3><a class="toc-backref" href="#id45">Examples:</a></h3> +<ul class="simple"> +<li>'expdig diag5 hidden' = designate the diagonal 5 patter over all hidden tiles.</li> +<li>'expdig' = apply last used pattern and filter.</li> +<li>'expdig ladder designated' = Take current designations and replace them with the ladder pattern.</li> +</ul> +</div> +</div> <div class="section" id="weather"> -<h2><a class="toc-backref" href="#id41">weather</a></h2> +<h2><a class="toc-backref" href="#id46">weather</a></h2> <p>Lets you change the current weather to 'clear sky', 'rainy' or 'snowing'. Fill those ponds without mucking around with dfliquids :D Rain can also stop brush fires.</p> </div> |
