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authorAlexander Gavrilov2012-05-12 20:12:09 +0400
committerAlexander Gavrilov2012-05-12 20:12:09 +0400
commit60bb486abac5d79f0fc9053739b6ec52dfa8519f (patch)
treeb3176747ed5528e8af3362e4024f410d953cf245 /Lua API.html
parentaf3e38909301439748713c0d6acd35c9942f4f42 (diff)
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Add api for enabling liquid and temperature updates for blocks.
Now updates also have to be enabled for the z level to work.
Diffstat (limited to 'Lua API.html')
-rw-r--r--Lua API.html9
1 files changed, 9 insertions, 0 deletions
diff --git a/Lua API.html b/Lua API.html
index 7aa8e651..b6242712 100644
--- a/Lua API.html
+++ b/Lua API.html
@@ -912,6 +912,12 @@ The is_bright boolean actually seems to invert the brightness.</p>
<li><p class="first"><tt class="docutils literal">dfhack.job.getWorker(job)</tt></p>
<p>Returns the unit performing the job.</p>
</li>
+<li><p class="first"><tt class="docutils literal">dfhack.job.checkBuildingsNow()</tt></p>
+<p>Instructs the game to check buildings for jobs next frame and assign workers.</p>
+</li>
+<li><p class="first"><tt class="docutils literal">dfhack.job.checkDesignationsNow()</tt></p>
+<p>Instructs the game to check designations for jobs next frame and assign workers.</p>
+</li>
<li><p class="first"><tt class="docutils literal">dfhack.job.is_equal(job1,job2)</tt></p>
<p>Compares important fields in the job and nested item structures.</p>
</li>
@@ -1023,6 +1029,9 @@ Returns <em>false</em> in case of error.</p>
<li><p class="first"><tt class="docutils literal">dfhack.maps.getRegionBiome(region_coord2d)</tt></p>
<p>Returns the biome info struct for the given global map region.</p>
</li>
+<li><p class="first"><tt class="docutils literal"><span class="pre">dfhack.maps.enableBlockUpdates(block[,flow,temperature])</span></tt></p>
+<p>Enables updates for liquid flow or temperature, unless already active.</p>
+</li>
<li><p class="first"><tt class="docutils literal">dfhack.maps.getGlobalInitFeature(index)</tt></p>
<p>Returns the global feature object with the given index.</p>
</li>