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| author | Alexander Gavrilov | 2012-09-17 14:59:59 +0400 |
|---|---|---|
| committer | Alexander Gavrilov | 2012-09-17 14:59:59 +0400 |
| commit | 82e870c8ddc9b64370c3828d1d4807306ac72887 (patch) | |
| tree | 25477841b4e451aba3f2f52a4d6010befdf76b6e /NEWS | |
| parent | f2fde21b10c087fd95948a5f40ef972ac6688718 (diff) | |
| download | dfhack-82e870c8ddc9b64370c3828d1d4807306ac72887.tar.gz dfhack-82e870c8ddc9b64370c3828d1d4807306ac72887.tar.bz2 dfhack-82e870c8ddc9b64370c3828d1d4807306ac72887.tar.xz | |
Move siege engine out of devel.
Diffstat (limited to 'NEWS')
| -rw-r--r-- | NEWS | 10 |
1 files changed, 6 insertions, 4 deletions
@@ -53,9 +53,11 @@ DFHack v0.34.11-r2 (UNRELEASED) When activated, implements a pressure plate modification that detects power in gear boxes built on the four adjacent N/S/W/E tiles. The gui/power-meter script implements the build configuration UI. - New Siege Engine plugin (INCOMPLETE): + New Siege Engine plugin: When enabled and configured via gui/siege-engine, allows aiming siege engines - at a designated rectangular area across Z levels. Also supports loading catapults - with non-boulder projectiles, taking from a stockpile, and restricting operator - skill range, like with ordinary workshops. + at a designated rectangular area with 360 degree fire range and across Z levels. + Also supports loading catapults with non-boulder projectiles, taking from a stockpile, + and restricting operator skill range like with ordinary workshops. + Disclaimer: not in any way to undermine the future siege update from Toady, but the aiming + logic of existing engines hasn't been updated since 2D, and is almost useless as/is. |
