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authorAlexander Gavrilov2012-09-17 14:59:59 +0400
committerAlexander Gavrilov2012-09-17 14:59:59 +0400
commit82e870c8ddc9b64370c3828d1d4807306ac72887 (patch)
tree25477841b4e451aba3f2f52a4d6010befdf76b6e /NEWS
parentf2fde21b10c087fd95948a5f40ef972ac6688718 (diff)
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Move siege engine out of devel.
Diffstat (limited to 'NEWS')
-rw-r--r--NEWS10
1 files changed, 6 insertions, 4 deletions
diff --git a/NEWS b/NEWS
index 43707f9a..4294bedb 100644
--- a/NEWS
+++ b/NEWS
@@ -53,9 +53,11 @@ DFHack v0.34.11-r2 (UNRELEASED)
When activated, implements a pressure plate modification that detects power in gear
boxes built on the four adjacent N/S/W/E tiles. The gui/power-meter script implements
the build configuration UI.
- New Siege Engine plugin (INCOMPLETE):
+ New Siege Engine plugin:
When enabled and configured via gui/siege-engine, allows aiming siege engines
- at a designated rectangular area across Z levels. Also supports loading catapults
- with non-boulder projectiles, taking from a stockpile, and restricting operator
- skill range, like with ordinary workshops.
+ at a designated rectangular area with 360 degree fire range and across Z levels.
+ Also supports loading catapults with non-boulder projectiles, taking from a stockpile,
+ and restricting operator skill range like with ordinary workshops.
+ Disclaimer: not in any way to undermine the future siege update from Toady, but the aiming
+ logic of existing engines hasn't been updated since 2D, and is almost useless as/is.