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authorAlexander Gavrilov2012-09-29 17:21:49 +0400
committerAlexander Gavrilov2012-09-29 17:21:49 +0400
commit62cde96724622a08f9dd6d4bf83f1763a02fd9df (patch)
tree99862f565d7d8e30ab054a3ff01a35aab5044669 /README.rst
parent48da06ec371421a48f801f6da1add6e437ccfa06 (diff)
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Add a script to reclassify 'individual choice' weapons based on unit skill.
Diffstat (limited to 'README.rst')
-rw-r--r--README.rst40
1 files changed, 27 insertions, 13 deletions
diff --git a/README.rst b/README.rst
index a36cba60..7ca37503 100644
--- a/README.rst
+++ b/README.rst
@@ -1800,19 +1800,19 @@ Pressing ESC normally returns to the unit screen, but Shift-ESC would exit
directly to the main dwarf mode screen.
-Liquids
-=======
+gui/liquids
+===========
-Implemented by the gui/liquids script. To use, bind to a key and activate in the 'k' mode.
+To use, bind to a key and activate in the 'k' mode.
While active, use the suggested keys to switch the usual liquids parameters, and Enter
to select the target area and apply changes.
-Mechanisms
-==========
+gui/mechanisms
+==============
-Implemented by the gui/mechanims script. To use, bind to a key and activate in the 'q' mode.
+To use, bind to a key and activate in the 'q' mode.
Lists mechanisms connected to the building, and their links. Navigating the list centers
the view on the relevant linked buildings.
@@ -1822,10 +1822,10 @@ focus on the current one. Shift-Enter has an effect equivalent to pressing Enter
re-entering the mechanisms ui.
-Rename
-======
+gui/rename
+==========
-Backed by the rename plugin, the gui/rename script allows entering the desired name
+Backed by the rename plugin, this script allows entering the desired name
via a simple dialog in the game ui.
* ``gui/rename [building]`` in 'q' mode changes the name of a building.
@@ -1840,16 +1840,30 @@ via a simple dialog in the game ui.
The ``building`` or ``unit`` options are automatically assumed when in relevant ui state.
-Room List
-=========
+gui/room-list
+=============
-Implemented by the gui/room-list script. To use, bind to a key and activate in the 'q' mode,
-either immediately or after opening the assign owner page.
+To use, bind to a key and activate in the 'q' mode, either immediately or after opening
+the assign owner page.
The script lists other rooms owned by the same owner, or by the unit selected in the assign
list, and allows unassigning them.
+gui/choose-weapons
+==================
+
+Bind to a key, and activate in the Equip->View/Customize page of the military screen.
+
+Depending on the cursor location, it rewrites all 'individual choice weapon' entries
+in the selected squad or position to use a specific weapon type matching the assigned
+unit's top skill. If the cursor is in the rightmost list over a weapon entry, it rewrites
+only that entry, and does it even if it is not 'individual choice'.
+
+Rationale: individual choice seems to be unreliable when there is a weapon shortage,
+and may lead to inappropriate weapons being selected.
+
+
=============
Behavior Mods
=============