diff options
| author | Alexander Gavrilov | 2012-09-29 13:17:28 +0400 |
|---|---|---|
| committer | Alexander Gavrilov | 2012-09-29 13:17:28 +0400 |
| commit | cb2acc169c3dd2ddfc4af36c4829c6f50561c40b (patch) | |
| tree | 350596c13cc6501d7c652e7e6e119f0afa34fd60 /README.rst | |
| parent | 7a74088287ed94517b30e6e9eadfef908da20043 (diff) | |
| download | dfhack-cb2acc169c3dd2ddfc4af36c4829c6f50561c40b.tar.gz dfhack-cb2acc169c3dd2ddfc4af36c4829c6f50561c40b.tar.bz2 dfhack-cb2acc169c3dd2ddfc4af36c4829c6f50561c40b.tar.xz | |
Edit docs.
Diffstat (limited to 'README.rst')
| -rw-r--r-- | README.rst | 34 |
1 files changed, 26 insertions, 8 deletions
@@ -1746,6 +1746,14 @@ In-game interface tools These tools work by displaying dialogs or overlays in the game window, and are mostly implemented by lua scripts. +.. note:: + + In order to avoid user confusion, as a matter of policy all these tools + display the word "DFHack" on the screen somewhere while active. + + As an exception, the tweak plugin described above does not follow this + guideline because it arguably just fixes small usability bugs in the game UI. + Dwarf Manipulator ================= @@ -1765,7 +1773,7 @@ move 10 tiles at a time. Press the Z-Up (<) and Z-Down (>) keys to move quickly between labor/skill categories. The numpad Z-Up and Z-Down keys seek to the first or last unit -in the list. +in the list. Backspace seeks to the top left corner. Press Enter to toggle the selected labor for the selected unit, or Shift+Enter to toggle all labors within the selected category. @@ -1850,6 +1858,12 @@ These plugins, when activated via configuration UI or by detecting certain structures in RAWs, modify the game engine behavior concerning the target objects to add features not otherwise present. +.. admonition:: DISCLAIMER + + The plugins in this section have mostly been created for fun as an interesting + technical challenge, and do not represent any long-term plans to produce more + similar modifications of the game. + Siege Engine ============ @@ -1859,6 +1873,17 @@ aimed at an arbitrary rectangular area across Z levels, instead of the original four directions. Also, catapults can be ordered to load arbitrary objects, not just stones. +Rationale +--------- + +Siege engines are a very interesting feature, but sadly almost useless in the current state +because they haven't been updated since 2D and can only aim in four directions. This is an +attempt to bring them more up to date until Toady has time to work on it. Actual improvements, +e.g. like making siegers bring their own, are something only Toady can do. + +Configuration UI +---------------- + The configuration front-end to the plugin is implemented by the gui/siege-engine script. Bind it to a key and activate after selecting a siege engine in 'q' mode. @@ -1882,13 +1907,6 @@ Exiting from the siege engine script via ESC reverts the view to the state prior the script. Shift-ESC retains the current viewport, and also exits from the 'q' mode to main menu. -.. admonition:: DISCLAIMER - - Siege engines are a very interesting feature, but sadly almost useless in the current state - because they haven't been updated since 2D and can only aim in four directions. This is an - attempt to bring them more up to date until Toady has time to work on it. Actual improvements, - e.g. like making siegers bring their own, are something only Toady can do. - Power Meter =========== |
