diff options
| author | Alexander Gavrilov | 2012-09-20 11:48:53 +0400 |
|---|---|---|
| committer | Alexander Gavrilov | 2012-09-20 11:48:53 +0400 |
| commit | 1f7c10252e79415bf56c461cd2eb19a5018433fb (patch) | |
| tree | 7d13af061f9af21682682103af8660431e0139c7 /Readme.html | |
| parent | 462bedb75708043f3ef9520e8fb84640ebaec945 (diff) | |
| download | dfhack-1f7c10252e79415bf56c461cd2eb19a5018433fb.tar.gz dfhack-1f7c10252e79415bf56c461cd2eb19a5018433fb.tar.bz2 dfhack-1f7c10252e79415bf56c461cd2eb19a5018433fb.tar.xz | |
Support renaming activity zones.
This one required hooking the dwarfmode render method.
Diffstat (limited to 'Readme.html')
| -rw-r--r-- | Readme.html | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/Readme.html b/Readme.html index 4c005b6f..7b41dc74 100644 --- a/Readme.html +++ b/Readme.html @@ -1480,7 +1480,8 @@ highlighted unit/creature.</td> </tr> <tr class="field"><th class="field-name" colspan="2">rename building "name":</th></tr> <tr class="field"><td> </td><td class="field-body">Set a custom name for the selected building. -The building must be one of stockpile, workshop, furnace, trap or siege engine.</td> +The building must be one of stockpile, workshop, furnace, trap, +siege engine or an activity zone.</td> </tr> </tbody> </table> @@ -2423,7 +2424,8 @@ configuration page, but configures parameters relevant to the modded power meter via a simple dialog in the game ui.</p> <ul> <li><p class="first"><tt class="docutils literal">gui/rename [building]</tt> in 'q' mode changes the name of a building.</p> -<p>The selected building must be one of stockpile, workshop, furnace, trap or siege engine.</p> +<p>The selected building must be one of stockpile, workshop, furnace, trap, or siege engine. +It is also possible to rename zones from the 'i' menu.</p> </li> <li><p class="first"><tt class="docutils literal">gui/rename [unit]</tt> with a unit selected changes the nickname.</p> </li> @@ -2497,7 +2499,7 @@ is extracted from the workshop raws.</p> machine connection cannot be modified. As a result, the workshop can only immediately connect to machine components built AFTER it. This also means that engines cannot be chained without intermediate -short axles that can be built later.</p> +short axles that can be built later than both of the engines.</p> </div> <div class="section" id="operation"> <h3><a class="toc-backref" href="#id192">Operation</a></h3> |
