summaryrefslogtreecommitdiff
path: root/Readme.html
diff options
context:
space:
mode:
authorPetr Mrázek2011-03-21 11:09:34 +0100
committerPetr Mrázek2011-03-21 11:09:34 +0100
commit7072c43e965ee2f2295da2503928e38dd7be41d7 (patch)
tree40550503acc466139e47175e6c66f9f29c0db81a /Readme.html
parent7f0ba3b1ffc1f47e9798b824b9ff235b16b58fb3 (diff)
downloaddfhack-7072c43e965ee2f2295da2503928e38dd7be41d7.tar.gz
dfhack-7072c43e965ee2f2295da2503928e38dd7be41d7.tar.bz2
dfhack-7072c43e965ee2f2295da2503928e38dd7be41d7.tar.xz
Move dfderamp tool to supported, there's no reason for it to languish in playground.
Diffstat (limited to 'Readme.html')
-rw-r--r--Readme.html65
1 files changed, 35 insertions, 30 deletions
diff --git a/Readme.html b/Readme.html
index 522050a2..54456ea9 100644
--- a/Readme.html
+++ b/Readme.html
@@ -336,21 +336,22 @@ allow for easier development of new tools.</p>
<li><a class="reference internal" href="#tools" id="id7">Tools</a><ul>
<li><a class="reference internal" href="#dfcleanmap" id="id8">dfcleanmap</a></li>
<li><a class="reference internal" href="#dfliquids" id="id9">dfliquids</a></li>
-<li><a class="reference internal" href="#dfposition" id="id10">dfposition</a></li>
-<li><a class="reference internal" href="#dfprospector" id="id11">dfprospector</a></li>
-<li><a class="reference internal" href="#dfprobe" id="id12">dfprobe</a></li>
-<li><a class="reference internal" href="#dfreveal" id="id13">dfreveal</a></li>
-<li><a class="reference internal" href="#dfunstuck" id="id14">dfunstuck</a></li>
-<li><a class="reference internal" href="#dfvdig" id="id15">dfvdig</a></li>
-<li><a class="reference internal" href="#dfflows" id="id16">dfflows</a></li>
-<li><a class="reference internal" href="#dfattachtest" id="id17">dfattachtest</a></li>
-<li><a class="reference internal" href="#dfsuspend" id="id18">dfsuspend</a></li>
-<li><a class="reference internal" href="#dfexpbench" id="id19">dfexpbench</a></li>
-<li><a class="reference internal" href="#dfdoffsets" id="id20">dfdoffsets</a></li>
-<li><a class="reference internal" href="#dfcleartask" id="id21">dfcleartask</a></li>
-<li><a class="reference internal" href="#dfweather" id="id22">dfweather</a></li>
-<li><a class="reference internal" href="#dfmode" id="id23">dfmode</a></li>
-<li><a class="reference internal" href="#your-tool-here" id="id24">Your tool here</a></li>
+<li><a class="reference internal" href="#dfderamp-by-zilpin" id="id10">dfderamp (by zilpin)</a></li>
+<li><a class="reference internal" href="#dfposition" id="id11">dfposition</a></li>
+<li><a class="reference internal" href="#dfprospector" id="id12">dfprospector</a></li>
+<li><a class="reference internal" href="#dfprobe" id="id13">dfprobe</a></li>
+<li><a class="reference internal" href="#dfreveal" id="id14">dfreveal</a></li>
+<li><a class="reference internal" href="#dfunstuck" id="id15">dfunstuck</a></li>
+<li><a class="reference internal" href="#dfvdig" id="id16">dfvdig</a></li>
+<li><a class="reference internal" href="#dfflows" id="id17">dfflows</a></li>
+<li><a class="reference internal" href="#dfattachtest" id="id18">dfattachtest</a></li>
+<li><a class="reference internal" href="#dfsuspend" id="id19">dfsuspend</a></li>
+<li><a class="reference internal" href="#dfexpbench" id="id20">dfexpbench</a></li>
+<li><a class="reference internal" href="#dfdoffsets" id="id21">dfdoffsets</a></li>
+<li><a class="reference internal" href="#dfcleartask" id="id22">dfcleartask</a></li>
+<li><a class="reference internal" href="#dfweather" id="id23">dfweather</a></li>
+<li><a class="reference internal" href="#dfmode" id="id24">dfmode</a></li>
+<li><a class="reference internal" href="#your-tool-here" id="id25">Your tool here</a></li>
</ul>
</li>
</ul>
@@ -411,65 +412,69 @@ effect included!) Also allows painting obsidian walls directly.</p>
temperatures (creating heat traps). You've been warned.</p>
</div>
</div>
+<div class="section" id="dfderamp-by-zilpin">
+<h2><a class="toc-backref" href="#id10">dfderamp (by zilpin)</a></h2>
+<p>Removes all ramps designated for removal from the map. This is useful for replicating the old channel digging designation.</p>
+</div>
<div class="section" id="dfposition">
-<h2><a class="toc-backref" href="#id10">dfposition</a></h2>
+<h2><a class="toc-backref" href="#id11">dfposition</a></h2>
<p>Prints the current DF window properties and cursor position.</p>
</div>
<div class="section" id="dfprospector">
-<h2><a class="toc-backref" href="#id11">dfprospector</a></h2>
+<h2><a class="toc-backref" href="#id12">dfprospector</a></h2>
<p>Lists all available minerals on the map and how much of them there is.</p>
</div>
<div class="section" id="dfprobe">
-<h2><a class="toc-backref" href="#id12">dfprobe</a></h2>
+<h2><a class="toc-backref" href="#id13">dfprobe</a></h2>
<p>Can be used to determine tile properties.</p>
</div>
<div class="section" id="dfreveal">
-<h2><a class="toc-backref" href="#id13">dfreveal</a></h2>
+<h2><a class="toc-backref" href="#id14">dfreveal</a></h2>
<p>Reveals the whole map, waits for input and hides it again. If you close
the tool while it waits, the map remains revealed.</p>
</div>
<div class="section" id="dfunstuck">
-<h2><a class="toc-backref" href="#id14">dfunstuck</a></h2>
+<h2><a class="toc-backref" href="#id15">dfunstuck</a></h2>
<p>Use if you prematurely close any of the tools and DF appears to be
stuck.</p>
</div>
<div class="section" id="dfvdig">
-<h2><a class="toc-backref" href="#id15">dfvdig</a></h2>
+<h2><a class="toc-backref" href="#id16">dfvdig</a></h2>
<p>Designates a whole vein for digging. Point the cursor at a vein and run
this thing :)</p>
</div>
<div class="section" id="dfflows">
-<h2><a class="toc-backref" href="#id16">dfflows</a></h2>
+<h2><a class="toc-backref" href="#id17">dfflows</a></h2>
<p>A tool for checking how many liquid tiles are actively checked for
flows.</p>
</div>
<div class="section" id="dfattachtest">
-<h2><a class="toc-backref" href="#id17">dfattachtest</a></h2>
+<h2><a class="toc-backref" href="#id18">dfattachtest</a></h2>
<p>Test of the process attach/detach mechanism.</p>
</div>
<div class="section" id="dfsuspend">
-<h2><a class="toc-backref" href="#id18">dfsuspend</a></h2>
+<h2><a class="toc-backref" href="#id19">dfsuspend</a></h2>
<p>Test of the process suspend/resume mechanism.</p>
</div>
<div class="section" id="dfexpbench">
-<h2><a class="toc-backref" href="#id19">dfexpbench</a></h2>
+<h2><a class="toc-backref" href="#id20">dfexpbench</a></h2>
<p>Just a simple benchmark of the data export speed.</p>
</div>
<div class="section" id="dfdoffsets">
-<h2><a class="toc-backref" href="#id20">dfdoffsets</a></h2>
+<h2><a class="toc-backref" href="#id21">dfdoffsets</a></h2>
<p>Dumps the offsets for the currently running DF version into the terminal.</p>
</div>
<div class="section" id="dfcleartask">
-<h2><a class="toc-backref" href="#id21">dfcleartask</a></h2>
+<h2><a class="toc-backref" href="#id22">dfcleartask</a></h2>
<p>Solves the problem of unusable items after reclaim by clearing the 'in_job' bit of all items.</p>
</div>
<div class="section" id="dfweather">
-<h2><a class="toc-backref" href="#id22">dfweather</a></h2>
+<h2><a class="toc-backref" href="#id23">dfweather</a></h2>
<p>Lets you change the current weather to 'clear sky', 'rainy' or 'snowing'. Fill those ponds without mucking around with dfliquids
:D Rain can also stop brush fires.</p>
</div>
<div class="section" id="dfmode">
-<h2><a class="toc-backref" href="#id23">dfmode</a></h2>
+<h2><a class="toc-backref" href="#id24">dfmode</a></h2>
<p>This tool lets you change the game mode directly. Not all combinations are good for every situation and most of them will produce undesirable results.
There are a few good ones though.</p>
<div class="admonition-example admonition">
@@ -481,7 +486,7 @@ You just lost a fortress and gained an adventurer.</p>
<p>I take no responsibility of anything that happens as a result of using this tool :P</p>
</div>
<div class="section" id="your-tool-here">
-<h2><a class="toc-backref" href="#id24">Your tool here</a></h2>
+<h2><a class="toc-backref" href="#id25">Your tool here</a></h2>
<p>Write one ;)</p>
</div>
</div>