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authorPetr Mrázek2011-04-10 22:14:35 +0200
committerPetr Mrázek2011-04-10 22:14:35 +0200
commitcb1dee3f4628f6c3a0689befee0ee48839f1ec80 (patch)
tree0a294d83a8a33c5c9303799398ead1f9b1fb119d /Readme.html
parent125f4cf41f2d0b0a9c09793c4cbb080630464e54 (diff)
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Give unreveal tool a sensible name, bump version to 0.5.13, README updated.
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@@ -350,13 +350,14 @@ allow for easier development of new tools.</p>
<li><a class="reference internal" href="#dfprobe" id="id21">dfprobe</a></li>
<li><a class="reference internal" href="#dfprospector" id="id22">dfprospector</a></li>
<li><a class="reference internal" href="#dfreveal" id="id23">dfreveal</a></li>
-<li><a class="reference internal" href="#dfsuspend" id="id24">dfsuspend</a></li>
-<li><a class="reference internal" href="#dftubefill" id="id25">dftubefill</a></li>
-<li><a class="reference internal" href="#dfunstuck" id="id26">dfunstuck</a></li>
-<li><a class="reference internal" href="#dfvdig" id="id27">dfvdig</a></li>
-<li><a class="reference internal" href="#dfveinlook" id="id28">dfveinlook</a></li>
-<li><a class="reference internal" href="#dfweather" id="id29">dfweather</a></li>
-<li><a class="reference internal" href="#your-tool-here" id="id30">Your tool here</a></li>
+<li><a class="reference internal" href="#dfunreveal" id="id24">dfunreveal</a></li>
+<li><a class="reference internal" href="#dfsuspend" id="id25">dfsuspend</a></li>
+<li><a class="reference internal" href="#dftubefill" id="id26">dftubefill</a></li>
+<li><a class="reference internal" href="#dfunstuck" id="id27">dfunstuck</a></li>
+<li><a class="reference internal" href="#dfvdig" id="id28">dfvdig</a></li>
+<li><a class="reference internal" href="#dfveinlook" id="id29">dfveinlook</a></li>
+<li><a class="reference internal" href="#dfweather" id="id30">dfweather</a></li>
+<li><a class="reference internal" href="#your-tool-here" id="id31">Your tool here</a></li>
</ul>
</li>
</ul>
@@ -413,7 +414,8 @@ Only exception is mud. It leaves mud alone.</p>
</div>
<div class="section" id="dfderamp-by-zilpin">
<h2><a class="toc-backref" href="#id11">dfderamp (by zilpin)</a></h2>
-<p>Removes all ramps designated for removal from the map. This is useful for replicating the old channel digging designation.</p>
+<p>Removes all ramps designated for removal from the map. This is useful for replicating the old channel digging designation.
+It also removes any and all 'down ramps' that can remain after a cave-in (you don't have to designate anything for that to happen).</p>
</div>
<div class="section" id="dfdoffsets">
<h2><a class="toc-backref" href="#id12">dfdoffsets</a></h2>
@@ -481,35 +483,40 @@ It has two parameters:
<p>Reveals the whole map, waits for input and hides it again. If you close
the tool while it waits, the map remains revealed.</p>
</div>
+<div class="section" id="dfunreveal">
+<h2><a class="toc-backref" href="#id24">dfunreveal</a></h2>
+<p>Hides everything and then only reveals the part of the map accessible from the position of DF's cursor. Place the cursor in open space that you want to keep revealed - this should include the surface world.
+Can be used to fix maps stuck revealed or hide parts of the fortress blocked off by walls.</p>
+</div>
<div class="section" id="dfsuspend">
-<h2><a class="toc-backref" href="#id24">dfsuspend</a></h2>
+<h2><a class="toc-backref" href="#id25">dfsuspend</a></h2>
<p>Test of the process suspend/resume mechanism. If this doesn't work as expected, it's not safe to use DFHack.</p>
</div>
<div class="section" id="dftubefill">
-<h2><a class="toc-backref" href="#id25">dftubefill</a></h2>
+<h2><a class="toc-backref" href="#id26">dftubefill</a></h2>
<p>Fills all the 'candy stores' with 'delicious candy'. No need to fear the clowns. Don't use if you haven't seen the hidden fun stuff
yet ;)</p>
</div>
<div class="section" id="dfunstuck">
-<h2><a class="toc-backref" href="#id26">dfunstuck</a></h2>
+<h2><a class="toc-backref" href="#id27">dfunstuck</a></h2>
<p>Use if you prematurely close any of the tools and DF appears to be stuck. Mostly only needed on Windows.</p>
</div>
<div class="section" id="dfvdig">
-<h2><a class="toc-backref" href="#id27">dfvdig</a></h2>
+<h2><a class="toc-backref" href="#id28">dfvdig</a></h2>
<p>Designates a whole vein for digging. Point the cursor at a vein and run this thing :)
Running 'dfXvdig' on Windows or using the '-x' parameter will dig stairs between z-levels to follow the veins.</p>
</div>
<div class="section" id="dfveinlook">
-<h2><a class="toc-backref" href="#id28">dfveinlook</a></h2>
+<h2><a class="toc-backref" href="#id29">dfveinlook</a></h2>
<p>Simplistic map viewer for linux. Mostly a debug/development thing.</p>
</div>
<div class="section" id="dfweather">
-<h2><a class="toc-backref" href="#id29">dfweather</a></h2>
+<h2><a class="toc-backref" href="#id30">dfweather</a></h2>
<p>Lets you change the current weather to 'clear sky', 'rainy' or 'snowing'. Fill those ponds without mucking around with dfliquids
:D Rain can also stop brush fires.</p>
</div>
<div class="section" id="your-tool-here">
-<h2><a class="toc-backref" href="#id30">Your tool here</a></h2>
+<h2><a class="toc-backref" href="#id31">Your tool here</a></h2>
<p>Write one ;)</p>
</div>
</div>