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authorAlexander Gavrilov2012-09-29 17:21:49 +0400
committerAlexander Gavrilov2012-09-29 17:21:49 +0400
commit62cde96724622a08f9dd6d4bf83f1763a02fd9df (patch)
tree99862f565d7d8e30ab054a3ff01a35aab5044669 /dfhack.init-example
parent48da06ec371421a48f801f6da1add6e437ccfa06 (diff)
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Add a script to reclassify 'individual choice' weapons based on unit skill.
Diffstat (limited to 'dfhack.init-example')
-rw-r--r--dfhack.init-example3
1 files changed, 3 insertions, 0 deletions
diff --git a/dfhack.init-example b/dfhack.init-example
index 2e656a60..8505f5ac 100644
--- a/dfhack.init-example
+++ b/dfhack.init-example
@@ -69,6 +69,9 @@ keybinding add Ctrl-Shift-M@dwarfmode/Build/Position/Trap gui/power-meter
# siege engine control
keybinding add Alt-A@dwarfmode/QueryBuilding/Some/SiegeEngine gui/siege-engine
+# military weapon auto-select
+keybinding add Ctrl-W@layer_military/Equip/Customize/View gui/choose-weapons
+
############################
# UI and game logic tweaks #
############################