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| author | Alexander Gavrilov | 2012-09-29 17:21:49 +0400 |
|---|---|---|
| committer | Alexander Gavrilov | 2012-09-29 17:21:49 +0400 |
| commit | 62cde96724622a08f9dd6d4bf83f1763a02fd9df (patch) | |
| tree | 99862f565d7d8e30ab054a3ff01a35aab5044669 /dfhack.init-example | |
| parent | 48da06ec371421a48f801f6da1add6e437ccfa06 (diff) | |
| download | dfhack-62cde96724622a08f9dd6d4bf83f1763a02fd9df.tar.gz dfhack-62cde96724622a08f9dd6d4bf83f1763a02fd9df.tar.bz2 dfhack-62cde96724622a08f9dd6d4bf83f1763a02fd9df.tar.xz | |
Add a script to reclassify 'individual choice' weapons based on unit skill.
Diffstat (limited to 'dfhack.init-example')
| -rw-r--r-- | dfhack.init-example | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/dfhack.init-example b/dfhack.init-example index 2e656a60..8505f5ac 100644 --- a/dfhack.init-example +++ b/dfhack.init-example @@ -69,6 +69,9 @@ keybinding add Ctrl-Shift-M@dwarfmode/Build/Position/Trap gui/power-meter # siege engine control keybinding add Alt-A@dwarfmode/QueryBuilding/Some/SiegeEngine gui/siege-engine +# military weapon auto-select +keybinding add Ctrl-W@layer_military/Equip/Customize/View gui/choose-weapons + ############################ # UI and game logic tweaks # ############################ |
