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authorAlexander Gavrilov2012-09-29 17:21:49 +0400
committerAlexander Gavrilov2012-09-29 17:21:49 +0400
commit62cde96724622a08f9dd6d4bf83f1763a02fd9df (patch)
tree99862f565d7d8e30ab054a3ff01a35aab5044669 /library/modules
parent48da06ec371421a48f801f6da1add6e437ccfa06 (diff)
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Add a script to reclassify 'individual choice' weapons based on unit skill.
Diffstat (limited to 'library/modules')
-rw-r--r--library/modules/Gui.cpp31
1 files changed, 31 insertions, 0 deletions
diff --git a/library/modules/Gui.cpp b/library/modules/Gui.cpp
index 21156ac0..2afb3620 100644
--- a/library/modules/Gui.cpp
+++ b/library/modules/Gui.cpp
@@ -347,6 +347,37 @@ DEFINE_GET_FOCUS_STRING_HANDLER(layer_military)
break;
}
+ case df::viewscreen_layer_militaryst::Equip:
+ {
+ focus += "/" + enum_item_key(screen->equip.mode);
+
+ switch (screen->equip.mode)
+ {
+ case df::viewscreen_layer_militaryst::T_equip::Customize:
+ {
+ if (screen->equip.edit_mode < 0)
+ focus += "/View";
+ else
+ focus += "/" + enum_item_key(screen->equip.edit_mode);
+ break;
+ }
+ case df::viewscreen_layer_militaryst::T_equip::Uniform:
+ break;
+ case df::viewscreen_layer_militaryst::T_equip::Priority:
+ {
+ if (screen->equip.prio_in_move >= 0)
+ focus += "/Move";
+ else
+ focus += "/View";
+ break;
+ }
+ }
+
+ static const char *lists[] = { "/Squads", "/Positions", "/Choices" };
+ focus += lists[cur_list];
+ break;
+ }
+
default:
break;
}