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authorAlexander Gavrilov2012-09-19 15:55:08 +0400
committerAlexander Gavrilov2012-09-19 15:55:08 +0400
commit65a382a2d7b4c910fe498112687c9c584d5408cb (patch)
treea5909de737038a8d8df4ee6b9192f1b821b75733 /plugins/raw
parent69e8fcce915630b1e861544eca9701cc7a2029c5 (diff)
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Document some of the new stuff in the readme.
Diffstat (limited to 'plugins/raw')
-rw-r--r--plugins/raw/entity_default.diff4
-rw-r--r--plugins/raw/reaction_spatter.txt10
2 files changed, 12 insertions, 2 deletions
diff --git a/plugins/raw/entity_default.diff b/plugins/raw/entity_default.diff
index a99f8ebb..2ffc1363 100644
--- a/plugins/raw/entity_default.diff
+++ b/plugins/raw/entity_default.diff
@@ -22,8 +22,8 @@
[PERMITTED_REACTION:BISMUTH_BRONZE_MAKING]
[PERMITTED_REACTION:ADAMANTINE_WAFERS]
+ [PERMITTED_REACTION:STOKE_BOILER]
-+ [PERMITTED_REACTION:SPATTER_ADD_EXTRACT_WEAPON]
-+ [PERMITTED_REACTION:SPATTER_ADD_EXTRACT_AMMO]
++ [PERMITTED_REACTION:SPATTER_ADD_WEAPON_EXTRACT]
++ [PERMITTED_REACTION:SPATTER_ADD_AMMO_EXTRACT]
[WORLD_CONSTRUCTION:TUNNEL]
[WORLD_CONSTRUCTION:BRIDGE]
[WORLD_CONSTRUCTION:ROAD]
diff --git a/plugins/raw/reaction_spatter.txt b/plugins/raw/reaction_spatter.txt
index 085be7fd..81f9a2b6 100644
--- a/plugins/raw/reaction_spatter.txt
+++ b/plugins/raw/reaction_spatter.txt
@@ -10,6 +10,7 @@ Reaction name must start with 'SPATTER_ADD_':
[SKILL:WAX_WORKING]
[REAGENT:extract:150:LIQUID_MISC:NONE:NONE:NONE]
[MIN_DIMENSION:150]
+ [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:extract container:1:NONE:NONE:NONE:NONE]
[CONTAINS:extract]
[PRESERVE_REAGENT]
@@ -17,8 +18,10 @@ Reaction name must start with 'SPATTER_ADD_':
The object to improve must be after the input mat, so that it is known:
[REAGENT:object:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT]
+ [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
Need some excuse why the spatter is water-resistant:
[REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:FAT][UNROTTEN]
+ [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
The probability is used as spatter size; Legendary gives +90%:
COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
[IMPROVEMENT:800:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]
@@ -30,6 +33,7 @@ Reaction name must start with 'SPATTER_ADD_':
[REAGENT:extract:150:LIQUID_MISC:NONE:NONE:NONE]
[MIN_DIMENSION:150]
[REACTION_CLASS:CREATURE_EXTRACT]
+ [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:extract container:1:NONE:NONE:NONE:NONE]
[CONTAINS:extract]
[PRESERVE_REAGENT]
@@ -37,8 +41,10 @@ Reaction name must start with 'SPATTER_ADD_':
The object to improve must be after the input mat, so that it is known:
[REAGENT:object:1:WEAPON:NONE:NONE:NONE]
[PRESERVE_REAGENT]
+ [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
Need some excuse why the spatter is water-resistant:
[REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN]
+ [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
The probability is used as spatter size; Legendary gives +90%:
COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
[IMPROVEMENT:800:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]
@@ -50,6 +56,7 @@ Reaction name must start with 'SPATTER_ADD_':
[REAGENT:extract:50:LIQUID_MISC:NONE:NONE:NONE]
[MIN_DIMENSION:50]
[REACTION_CLASS:CREATURE_EXTRACT]
+ [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:extract container:1:NONE:NONE:NONE:NONE]
[CONTAINS:extract]
[PRESERVE_REAGENT]
@@ -57,8 +64,11 @@ Reaction name must start with 'SPATTER_ADD_':
The object to improve must be after the input mat, so that it is known:
[REAGENT:object:1:AMMO:NONE:NONE:NONE]
[PRESERVE_REAGENT]
+ [MIN_DIMENSION:5] don't waste materials on single bolts
+ [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
Need some excuse why the spatter is water-resistant:
[REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN]
+ [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
The probability is used as spatter size; Legendary gives +90%:
COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
[IMPROVEMENT:200:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]