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authorAlexander Gavrilov2012-09-27 10:36:14 +0400
committerAlexander Gavrilov2012-09-27 10:36:14 +0400
commit2e5f3c46201d8450a39b52117dbd4f1544771189 (patch)
tree1215abb52b93463c894b459462bb30cf36be8c81 /plugins/ruby/map.rb
parentac9e78a6130d896510f186cc8f8ed5046cac45be (diff)
parent7cc29250f8622a317da464a2b7356a246082abc0 (diff)
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Merge remote-tracking branch 'jjyg/master'
Diffstat (limited to 'plugins/ruby/map.rb')
-rw-r--r--plugins/ruby/map.rb2
1 files changed, 1 insertions, 1 deletions
diff --git a/plugins/ruby/map.rb b/plugins/ruby/map.rb
index 9629c3f9..37161470 100644
--- a/plugins/ruby/map.rb
+++ b/plugins/ruby/map.rb
@@ -198,7 +198,7 @@ module DFHack
def dig(mode=:Default)
if mode == :Smooth
- if tilemat != :SOIL and caption !~ /smooth|pillar|fortification/i and # XXX caption..
+ if (tilemat == :STONE or tilemat == :MINERAL) and caption !~ /smooth|pillar|fortification/i and # XXX caption..
designation.smooth == 0 and (designation.hidden or not df.world.job_list.find { |j|
# the game removes 'smooth' designation as soon as it assigns a job, if we
# re-set it the game may queue another :DetailWall that will carve a fortification