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authorPetr Mrázek2012-04-18 04:12:11 +0200
committerPetr Mrázek2012-04-18 04:12:11 +0200
commit6d53ab37e0d84d0095ad2c08226d40ef3ba461a9 (patch)
tree7dd6393ffdae1118b06b204ea39b9b6093323fca /plugins/tweak.cpp
parentc46cb37865340a56676888a0c55bb24502e341f2 (diff)
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Mass fixage
Updated readme.rst Fixed up some help strings of plugin commands Moved catsplosion and regrass to normal plugin folder Fixed tiletypes and liquids not keeping command history properly
Diffstat (limited to 'plugins/tweak.cpp')
-rw-r--r--plugins/tweak.cpp15
1 files changed, 11 insertions, 4 deletions
diff --git a/plugins/tweak.cpp b/plugins/tweak.cpp
index 43b557fe..2daa9063 100644
--- a/plugins/tweak.cpp
+++ b/plugins/tweak.cpp
@@ -56,10 +56,17 @@ DFhackCExport command_result plugin_init (color_ostream &out, std::vector <Plugi
" Note that this is very dirty and possibly dangerous!\n"
" Most probably does not have the positive effect of a proper burial.\n"
" tweak fixmigrant\n"
- " Forces the selected unit to become a member or your fortress.\n"
- " Intended to fix bugged migrants and merchants who stay at the map edge.\n"
- " Only works for units of your own race. Can be used for stealing caravan\n"
- " traders and guards, but might result into weirdness during trading.\n"
+ " Remove the resident/merchant flag from the selected unit.\n"
+ " Intended to fix bugged migrants/traders who stay at the\n"
+ " map edge and don't enter your fort. Only works for\n"
+ " dwarves (or generally the player's race in modded games).\n"
+ " tweak makeown\n"
+ " Force selected unit to become a member of your fort.\n"
+ " Can be abused to grab caravan merchants and escorts, even if\n"
+ " they don't belong to the player's race. Foreign sentients\n"
+ " (humans, elves) can be put to work, but you can't assign rooms\n"
+ " to them and they don't show up in DwarfTherapist because the\n"
+ " game treats them like pets.\n"
));
return CR_OK;
}