diff options
Diffstat (limited to 'NEWS')
| -rw-r--r-- | NEWS | 30 |
1 files changed, 22 insertions, 8 deletions
@@ -25,6 +25,8 @@ DFHack v0.34.11-r2 (UNRELEASED) - tweak readable-build-plate: fix unreadable truncation in unit pressure plate build ui. - tweak stable-temp: fixes bug 6012; may improve FPS by 50-100% on a slow item-heavy fort. - tweak fast-heat: speeds up item heating & cooling, thus making stable-temp act faster. + - tweak fix-dimensions: fixes subtracting small amounts from stacked liquids etc. + - tweak advmode-contained: fixes UI bug in custom reactions with container inputs in advmode. New scripts: - fixnaked: removes thoughts about nakedness. - setfps: set FPS cap at runtime, in case you want slow motion or speed-up. @@ -52,18 +54,30 @@ DFHack v0.34.11-r2 (UNRELEASED) New Dwarf Manipulator plugin: Open the unit list, and press 'l' to access a Dwarf Therapist like UI in the game. New Steam Engine plugin: - Dwarven Water Reactors don't make any sense whatsoever, so this is a potential - replacement for those concerned by it. The plugin detects if a workshop with a + Dwarven Water Reactors don't make any sense whatsoever and cause lag, so this may be + a replacement for those concerned by it. The plugin detects if a workshop with a certain name is in the raws used by the current world, and provides the necessary behavior. See hack/raw/*_steam_engine.txt for the necessary raw definitions. - Note: Stuff like animal treadmills might be more period, but can't be done with dfhack. + Note: Stuff like animal treadmills might be more period, but absolutely can't be + done with tools dfhack has access to. New Power Meter plugin: When activated, implements a pressure plate modification that detects power in gear boxes built on the four adjacent N/S/W/E tiles. The gui/power-meter script implements - the build configuration UI. - New Siege Engine plugin (INCOMPLETE): + the necessary build configuration UI. + New Siege Engine plugin: When enabled and configured via gui/siege-engine, allows aiming siege engines - at a designated rectangular area across Z levels. Also supports loading catapults - with non-boulder projectiles, taking from a stockpile, and restricting operator - skill range, like with ordinary workshops. + at a designated rectangular area with 360 degree fire range and across Z levels; + this works by rewriting the projectile trajectory immediately after it appears. + Also supports loading catapults with non-boulder projectiles, taking from a stockpile, + and restricting operator skill range like with ordinary workshops. + Disclaimer: not in any way to undermine the future siege update from Toady, but + the aiming logic of existing engines hasn't been updated since 2D, and is almost + useless above ground :(. Again, things like making siegers bring their own engines + is totally out of the scope of dfhack and can only be done by Toady. + New Add Spatter plugin: + Detects reactions with certain names in the raws, and changes them from adding + improvements to adding item contaminants. This allows directly covering items + with poisons. The added spatters are immune both to water and 'clean items'. + Intended to give some use to all those giant cave spider poison barrels brought + by the caravans. |
