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-rw-r--r--NEWS30
1 files changed, 22 insertions, 8 deletions
diff --git a/NEWS b/NEWS
index fdc052da..2a930ff2 100644
--- a/NEWS
+++ b/NEWS
@@ -25,6 +25,8 @@ DFHack v0.34.11-r2 (UNRELEASED)
- tweak readable-build-plate: fix unreadable truncation in unit pressure plate build ui.
- tweak stable-temp: fixes bug 6012; may improve FPS by 50-100% on a slow item-heavy fort.
- tweak fast-heat: speeds up item heating & cooling, thus making stable-temp act faster.
+ - tweak fix-dimensions: fixes subtracting small amounts from stacked liquids etc.
+ - tweak advmode-contained: fixes UI bug in custom reactions with container inputs in advmode.
New scripts:
- fixnaked: removes thoughts about nakedness.
- setfps: set FPS cap at runtime, in case you want slow motion or speed-up.
@@ -52,18 +54,30 @@ DFHack v0.34.11-r2 (UNRELEASED)
New Dwarf Manipulator plugin:
Open the unit list, and press 'l' to access a Dwarf Therapist like UI in the game.
New Steam Engine plugin:
- Dwarven Water Reactors don't make any sense whatsoever, so this is a potential
- replacement for those concerned by it. The plugin detects if a workshop with a
+ Dwarven Water Reactors don't make any sense whatsoever and cause lag, so this may be
+ a replacement for those concerned by it. The plugin detects if a workshop with a
certain name is in the raws used by the current world, and provides the necessary
behavior. See hack/raw/*_steam_engine.txt for the necessary raw definitions.
- Note: Stuff like animal treadmills might be more period, but can't be done with dfhack.
+ Note: Stuff like animal treadmills might be more period, but absolutely can't be
+ done with tools dfhack has access to.
New Power Meter plugin:
When activated, implements a pressure plate modification that detects power in gear
boxes built on the four adjacent N/S/W/E tiles. The gui/power-meter script implements
- the build configuration UI.
- New Siege Engine plugin (INCOMPLETE):
+ the necessary build configuration UI.
+ New Siege Engine plugin:
When enabled and configured via gui/siege-engine, allows aiming siege engines
- at a designated rectangular area across Z levels. Also supports loading catapults
- with non-boulder projectiles, taking from a stockpile, and restricting operator
- skill range, like with ordinary workshops.
+ at a designated rectangular area with 360 degree fire range and across Z levels;
+ this works by rewriting the projectile trajectory immediately after it appears.
+ Also supports loading catapults with non-boulder projectiles, taking from a stockpile,
+ and restricting operator skill range like with ordinary workshops.
+ Disclaimer: not in any way to undermine the future siege update from Toady, but
+ the aiming logic of existing engines hasn't been updated since 2D, and is almost
+ useless above ground :(. Again, things like making siegers bring their own engines
+ is totally out of the scope of dfhack and can only be done by Toady.
+ New Add Spatter plugin:
+ Detects reactions with certain names in the raws, and changes them from adding
+ improvements to adding item contaminants. This allows directly covering items
+ with poisons. The added spatters are immune both to water and 'clean items'.
+ Intended to give some use to all those giant cave spider poison barrels brought
+ by the caravans.