diff options
Diffstat (limited to 'README.rst')
| -rw-r--r-- | README.rst | 19 |
1 files changed, 13 insertions, 6 deletions
@@ -1491,8 +1491,8 @@ categories. Press Enter to toggle the selected labor for the selected unit, or Shift+Enter to toggle all labors within the selected category. -Press the +- keys to sort the unit list according to the currently selected -skill/labor, and press the */ keys to sort the unit list by Name, Profession, +Press the ``+-`` keys to sort the unit list according to the currently selected +skill/labor, and press the ``*/`` keys to sort the unit list by Name, Profession, or Happiness (using Tab to select which sort method to use here). With a unit selected, you can press the "v" key to view its properties (and @@ -1500,6 +1500,7 @@ possibly set a custom nickname or profession) or the "c" key to exit Manipulator and zoom to its position within your fortress. The following mouse shortcuts are also available: + * Click on a column header to sort the unit list. Left-click to sort it in one direction (descending for happiness or labors/skills, ascending for name or profession) and right-click to sort it in the opposite direction. @@ -1574,14 +1575,19 @@ Front-end to the siege-engine plugin implemented by the gui/siege-engine script. key and activate after selecting a siege engine in 'q' mode. The main mode displays the current target, selected ammo item type, linked stockpiles and -the allowed operator skill range. The map tile color is changed to reflect if it can be -hit by the selected engine. +the allowed operator skill range. The map tile color is changed to signify if it can be +hit by the selected engine: green for fully reachable, blue for out of range, red for blocked, +yellow for partially blocked. Pressing 'r' changes into the target selection mode, which works by highlighting two points with Enter like all designations. When a target area is set, the engine projectiles are aimed at that area, or units within it, instead of the vanilla four directions. -Pressing 't' switches to stockpile selection. +After setting the target in this way for one engine, you can 'paste' the same area into others +just by pressing 'p' in the main page of this script. The area to paste is kept until you quit +DF, or select another area manually. + +Pressing 't' switches to a mode for selecting a stockpile to take ammo from. Exiting from the siege engine script via ESC reverts the view to the state prior to starting the script. Shift-ESC retains the current viewport, and also exits from the 'q' mode to main @@ -1702,4 +1708,5 @@ produce contaminants on the items instead of improvements. Intended to give some use to all those poisons that can be bought from caravans. -To be really useful this needs patches from bug 808 and ``tweak fix-dimensions``. +To be really useful this needs patches from bug 808, ``tweak fix-dimensions`` +and ``tweak advmode-contained``. |
