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-rw-r--r--README.rst8
1 files changed, 5 insertions, 3 deletions
diff --git a/README.rst b/README.rst
index 589451a9..9e3d5d3f 100644
--- a/README.rst
+++ b/README.rst
@@ -703,7 +703,8 @@ Options
:rename unit-profession "custom profession": Change proffession name of the
highlighted unit/creature.
:rename building "name": Set a custom name for the selected building.
- The building must be one of stockpile, workshop, furnace, trap or siege engine.
+ The building must be one of stockpile, workshop, furnace, trap,
+ siege engine or an activity zone.
reveal
======
@@ -1549,7 +1550,8 @@ via a simple dialog in the game ui.
* ``gui/rename [building]`` in 'q' mode changes the name of a building.
- The selected building must be one of stockpile, workshop, furnace, trap or siege engine.
+ The selected building must be one of stockpile, workshop, furnace, trap, or siege engine.
+ It is also possible to rename zones from the 'i' menu.
* ``gui/rename [unit]`` with a unit selected changes the nickname.
@@ -1645,7 +1647,7 @@ is extracted from the workshop raws.
machine connection cannot be modified. As a result, the workshop
can only immediately connect to machine components built AFTER it.
This also means that engines cannot be chained without intermediate
-short axles that can be built later.
+short axles that can be built later than both of the engines.
Operation
---------