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Diffstat (limited to 'README.rst')
| -rw-r--r-- | README.rst | 40 |
1 files changed, 27 insertions, 13 deletions
@@ -1800,19 +1800,19 @@ Pressing ESC normally returns to the unit screen, but Shift-ESC would exit directly to the main dwarf mode screen. -Liquids -======= +gui/liquids +=========== -Implemented by the gui/liquids script. To use, bind to a key and activate in the 'k' mode. +To use, bind to a key and activate in the 'k' mode. While active, use the suggested keys to switch the usual liquids parameters, and Enter to select the target area and apply changes. -Mechanisms -========== +gui/mechanisms +============== -Implemented by the gui/mechanims script. To use, bind to a key and activate in the 'q' mode. +To use, bind to a key and activate in the 'q' mode. Lists mechanisms connected to the building, and their links. Navigating the list centers the view on the relevant linked buildings. @@ -1822,10 +1822,10 @@ focus on the current one. Shift-Enter has an effect equivalent to pressing Enter re-entering the mechanisms ui. -Rename -====== +gui/rename +========== -Backed by the rename plugin, the gui/rename script allows entering the desired name +Backed by the rename plugin, this script allows entering the desired name via a simple dialog in the game ui. * ``gui/rename [building]`` in 'q' mode changes the name of a building. @@ -1840,16 +1840,30 @@ via a simple dialog in the game ui. The ``building`` or ``unit`` options are automatically assumed when in relevant ui state. -Room List -========= +gui/room-list +============= -Implemented by the gui/room-list script. To use, bind to a key and activate in the 'q' mode, -either immediately or after opening the assign owner page. +To use, bind to a key and activate in the 'q' mode, either immediately or after opening +the assign owner page. The script lists other rooms owned by the same owner, or by the unit selected in the assign list, and allows unassigning them. +gui/choose-weapons +================== + +Bind to a key, and activate in the Equip->View/Customize page of the military screen. + +Depending on the cursor location, it rewrites all 'individual choice weapon' entries +in the selected squad or position to use a specific weapon type matching the assigned +unit's top skill. If the cursor is in the rightmost list over a weapon entry, it rewrites +only that entry, and does it even if it is not 'individual choice'. + +Rationale: individual choice seems to be unreliable when there is a weapon shortage, +and may lead to inappropriate weapons being selected. + + ============= Behavior Mods ============= |
