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1 files changed, 5 insertions, 3 deletions
diff --git a/Readme.html b/Readme.html
index 4c005b6f..7b41dc74 100644
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@@ -1480,7 +1480,8 @@ highlighted unit/creature.</td>
</tr>
<tr class="field"><th class="field-name" colspan="2">rename building &quot;name&quot;:</th></tr>
<tr class="field"><td>&nbsp;</td><td class="field-body">Set a custom name for the selected building.
-The building must be one of stockpile, workshop, furnace, trap or siege engine.</td>
+The building must be one of stockpile, workshop, furnace, trap,
+siege engine or an activity zone.</td>
</tr>
</tbody>
</table>
@@ -2423,7 +2424,8 @@ configuration page, but configures parameters relevant to the modded power meter
via a simple dialog in the game ui.</p>
<ul>
<li><p class="first"><tt class="docutils literal">gui/rename [building]</tt> in 'q' mode changes the name of a building.</p>
-<p>The selected building must be one of stockpile, workshop, furnace, trap or siege engine.</p>
+<p>The selected building must be one of stockpile, workshop, furnace, trap, or siege engine.
+It is also possible to rename zones from the 'i' menu.</p>
</li>
<li><p class="first"><tt class="docutils literal">gui/rename [unit]</tt> with a unit selected changes the nickname.</p>
</li>
@@ -2497,7 +2499,7 @@ is extracted from the workshop raws.</p>
machine connection cannot be modified. As a result, the workshop
can only immediately connect to machine components built AFTER it.
This also means that engines cannot be chained without intermediate
-short axles that can be built later.</p>
+short axles that can be built later than both of the engines.</p>
</div>
<div class="section" id="operation">
<h3><a class="toc-backref" href="#id192">Operation</a></h3>