diff options
Diffstat (limited to 'plugins/raw/reaction_spatter.txt')
| -rw-r--r-- | plugins/raw/reaction_spatter.txt | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/plugins/raw/reaction_spatter.txt b/plugins/raw/reaction_spatter.txt index 085be7fd..81f9a2b6 100644 --- a/plugins/raw/reaction_spatter.txt +++ b/plugins/raw/reaction_spatter.txt @@ -10,6 +10,7 @@ Reaction name must start with 'SPATTER_ADD_': [SKILL:WAX_WORKING]
[REAGENT:extract:150:LIQUID_MISC:NONE:NONE:NONE]
[MIN_DIMENSION:150]
+ [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:extract container:1:NONE:NONE:NONE:NONE]
[CONTAINS:extract]
[PRESERVE_REAGENT]
@@ -17,8 +18,10 @@ Reaction name must start with 'SPATTER_ADD_': The object to improve must be after the input mat, so that it is known:
[REAGENT:object:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT]
+ [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
Need some excuse why the spatter is water-resistant:
[REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:FAT][UNROTTEN]
+ [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
The probability is used as spatter size; Legendary gives +90%:
COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
[IMPROVEMENT:800:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]
@@ -30,6 +33,7 @@ Reaction name must start with 'SPATTER_ADD_': [REAGENT:extract:150:LIQUID_MISC:NONE:NONE:NONE]
[MIN_DIMENSION:150]
[REACTION_CLASS:CREATURE_EXTRACT]
+ [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:extract container:1:NONE:NONE:NONE:NONE]
[CONTAINS:extract]
[PRESERVE_REAGENT]
@@ -37,8 +41,10 @@ Reaction name must start with 'SPATTER_ADD_': The object to improve must be after the input mat, so that it is known:
[REAGENT:object:1:WEAPON:NONE:NONE:NONE]
[PRESERVE_REAGENT]
+ [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
Need some excuse why the spatter is water-resistant:
[REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN]
+ [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
The probability is used as spatter size; Legendary gives +90%:
COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
[IMPROVEMENT:800:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]
@@ -50,6 +56,7 @@ Reaction name must start with 'SPATTER_ADD_': [REAGENT:extract:50:LIQUID_MISC:NONE:NONE:NONE]
[MIN_DIMENSION:50]
[REACTION_CLASS:CREATURE_EXTRACT]
+ [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:extract container:1:NONE:NONE:NONE:NONE]
[CONTAINS:extract]
[PRESERVE_REAGENT]
@@ -57,8 +64,11 @@ Reaction name must start with 'SPATTER_ADD_': The object to improve must be after the input mat, so that it is known:
[REAGENT:object:1:AMMO:NONE:NONE:NONE]
[PRESERVE_REAGENT]
+ [MIN_DIMENSION:5] don't waste materials on single bolts
+ [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
Need some excuse why the spatter is water-resistant:
[REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN]
+ [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
The probability is used as spatter size; Legendary gives +90%:
COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
[IMPROVEMENT:200:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]
|
