| Commit message (Expand) | Author | Age | Files | Lines |
| ... | |
| | * | | | | | | | | | | Allow specifying arbitrary items to use in catapults. | Alexander Gavrilov | 2012-09-11 | 2 | -10/+195 |
| | * | | | | | | | | | | Trivial siege engine aiming at units, with logic in lua. | Alexander Gavrilov | 2012-09-11 | 4 | -219/+419 |
| | | |_|_|_|/ / / / /
| |/| | | | | | | | |
|
| | * | | | | | | | | | Implement unit path prediction in siege engine. | Alexander Gavrilov | 2012-09-09 | 1 | -1/+316 |
| | * | | | | | | | | | Clean up the movement speed calculation function and move into the core. | Alexander Gavrilov | 2012-09-09 | 7 | -180/+288 |
| | * | | | | | | | | | Move curse-affected attribute value getters to the core. | Alexander Gavrilov | 2012-09-09 | 5 | -32/+77 |
| | * | | | | | | | | | Finish the effective skill computation function, and move to core. | Alexander Gavrilov | 2012-09-09 | 7 | -82/+208 |
| | * | | | | | | | | | Reindent to remove tabs. | Alexander Gavrilov | 2012-09-09 | 1 | -43/+43 |
| | * | | | | | | | | | Added ListBox to gui.dialogs | warmist | 2012-09-09 | 1 | -0/+95 |
| | * | | | | | | | | | Reverse-engineer unit speed computation from DF code. | Alexander Gavrilov | 2012-09-08 | 2 | -0/+293 |
| | * | | | | | | | | | Implement aiming projectiles at random points in the designated area. | Alexander Gavrilov | 2012-09-08 | 1 | -33/+219 |
| | * | | | | | | | | | Support setting the target area for the siege engine. | Alexander Gavrilov | 2012-09-08 | 6 | -75/+390 |
| | * | | | | | | | | | Start the siege engine plugin with code to highlight obstacles on screen. | Alexander Gavrilov | 2012-09-07 | 6 | -6/+582 |
| | * | | | | | | | | | Add an API function for reading tiles from the screen buffers. | Alexander Gavrilov | 2012-09-07 | 5 | -2/+92 |
| | * | | | | | | | | | Experimental creation of map blocks in gui/liquids script. | Alexander Gavrilov | 2012-09-06 | 8 | -2/+124 |
| | * | | | | | | | | | Move steam engine out of devel, since it should be fully functional. | Alexander Gavrilov | 2012-09-06 | 6 | -1/+4 |
| | * | | | | | | | | | Implement a pressure plate sensitive to machine power. | Alexander Gavrilov | 2012-09-06 | 9 | -10/+383 |
| | * | | | | | | | | | Support renaming some buildings, and arbitrary units, via gui script. | Alexander Gavrilov | 2012-09-05 | 8 | -7/+296 |
| | * | | | | | | | | | Add stock MessageBox and InputBox dialog screens for lua scripts. | Alexander Gavrilov | 2012-09-05 | 11 | -2/+241 |
| | * | | | | | | | | | Provide a partial application utility function to lua. | Alexander Gavrilov | 2012-09-05 | 4 | -49/+110 |
| | * | | | | | | | | | Add steam engine documentation, and use barrel quality in efficiency calc. | Alexander Gavrilov | 2012-09-05 | 2 | -4/+82 |
| | | |_|_|_|_|_|/ /
| |/| | | | | | | |
|
| | * | | | | | | | | Add a tweak to work around the endless temperature update bug. | Alexander Gavrilov | 2012-09-03 | 2 | -0/+58 |
| | * | | | | | | | | Fix steam-engine build on msvc, and add a script for listing mem ranges. | Alexander Gavrilov | 2012-09-03 | 2 | -2/+16 |
| | * | | | | | | | | Require level 3 both for water & magma, and indicate level 5 by brightness. | Alexander Gavrilov | 2012-09-02 | 1 | -16/+23 |
| | * | | | | | | | | Vary the internal power consumption of the engine depending on quality. | Alexander Gavrilov | 2012-09-02 | 1 | -3/+22 |
| | * | | | | | | | | Fix wrong assumptions in lua wrapper for BitArray. | Alexander Gavrilov | 2012-09-02 | 2 | -3/+3 |
| | * | | | | | | | | Tweak steam engine raws. | Alexander Gavrilov | 2012-09-02 | 4 | -33/+52 |
| | * | | | | | | | | Use new API in steam engine; always explode if destroyed with steam inside. | Alexander Gavrilov | 2012-09-02 | 1 | -98/+189 |
| | * | | | | | | | | Add some APIs required by steam engine to the core. | Alexander Gavrilov | 2012-09-02 | 9 | -12/+255 |
| | * | | | | | | | | Fixed bug with gui/mechanism | warmist | 2012-09-01 | 1 | -1/+1 |
| | * | | | | | | | | Boilers made out of unsuitable materials should explode! | Alexander Gavrilov | 2012-09-01 | 2 | -0/+84 |
| | * | | | | | | | | Make the steam engine consume liquids from Z level below. | Alexander Gavrilov | 2012-09-01 | 1 | -2/+193 |
| | * | | | | | | | | Try preventing "boiling water" from freezing, and dump steam on destroy. | Alexander Gavrilov | 2012-09-01 | 1 | -0/+54 |
| | * | | | | | | | | Further work on steam engine. | Alexander Gavrilov | 2012-09-01 | 3 | -57/+192 |
| | * | | | | | | | | Fix access to unnamed bits in bitfields, and allow hook.apply(false) | Alexander Gavrilov | 2012-09-01 | 4 | -5/+11 |
| | * | | | | | | | | Display command key helper for Manipulator on Unit List, various tweaks | Quietust | 2012-08-31 | 1 | -11/+21 |
| | * | | | | | | | | Prototype steam engine workshop :) | Alexander Gavrilov | 2012-09-01 | 4 | -0/+448 |
| | * | | | | | | | | Follow xml changes. | Alexander Gavrilov | 2012-09-01 | 2 | -1/+1 |
| * | | | | | | | | | ruby: basic stl::set<uint32> support, add Viewscreen.feed_keys | jj | 2012-09-14 | 3 | -1/+105 |
| * | | | | | | | | | ruby: add raw_rtti_classname to read real classname from RTTI info | jj | 2012-09-13 | 1 | -0/+1 |
| * | | | | | | | | | ruby: fix dig smooth overdigging | jj | 2012-09-12 | 1 | -4/+8 |
| * | | | | | | | | | ruby: add MapTile.dig(:Smooth) | jj | 2012-09-12 | 1 | -2/+11 |
| * | | | | | | | | | add script/digfort.rb | jj | 2012-09-07 | 2 | -0/+60 |
| * | | | | | | | | | ruby: fix vector[length+50] = 0 segfault | jj | 2012-09-05 | 1 | -1/+1 |
| * | | | | | | | | | ruby: alloc_building(:Furnace, :Smelter) | jj | 2012-09-05 | 1 | -0/+1 |
| * | | | | | | | | | ruby: buildings tweaks | jj | 2012-09-02 | 2 | -9/+56 |
| * | | | | | | | | | ruby: fix create building map occupancy | jj | 2012-09-01 | 1 | -1/+1 |
| * | | | | | | | | | ruby: tweak apis | jj | 2012-09-01 | 2 | -9/+11 |
| * | | | | | | | | | ruby: yield announcements for further customization | jj | 2012-08-31 | 1 | -2/+3 |
| * | | | | | | | | | ruby: allow vmethod call with 6 args, use direct fptr | jj | 2012-08-31 | 3 | -21/+25 |
| |/ / / / / / / / |
|
| * | | | | | | | | Add a tweak for pressure plate creature weight limit rendering. | Alexander Gavrilov | 2012-08-30 | 1 | -11/+75 |