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| * | | | | | | | | | Allow specifying arbitrary items to use in catapults.Alexander Gavrilov2012-09-112-10/+195
| * | | | | | | | | | Trivial siege engine aiming at units, with logic in lua.Alexander Gavrilov2012-09-114-219/+419
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| * | | | | | | | | Implement unit path prediction in siege engine.Alexander Gavrilov2012-09-091-1/+316
| * | | | | | | | | Clean up the movement speed calculation function and move into the core.Alexander Gavrilov2012-09-097-180/+288
| * | | | | | | | | Move curse-affected attribute value getters to the core.Alexander Gavrilov2012-09-095-32/+77
| * | | | | | | | | Finish the effective skill computation function, and move to core.Alexander Gavrilov2012-09-097-82/+208
| * | | | | | | | | Reindent to remove tabs.Alexander Gavrilov2012-09-091-43/+43
| * | | | | | | | | Added ListBox to gui.dialogswarmist2012-09-091-0/+95
| * | | | | | | | | Reverse-engineer unit speed computation from DF code.Alexander Gavrilov2012-09-082-0/+293
| * | | | | | | | | Implement aiming projectiles at random points in the designated area.Alexander Gavrilov2012-09-081-33/+219
| * | | | | | | | | Support setting the target area for the siege engine.Alexander Gavrilov2012-09-086-75/+390
| * | | | | | | | | Start the siege engine plugin with code to highlight obstacles on screen.Alexander Gavrilov2012-09-076-6/+582
| * | | | | | | | | Add an API function for reading tiles from the screen buffers.Alexander Gavrilov2012-09-075-2/+92
| * | | | | | | | | Experimental creation of map blocks in gui/liquids script.Alexander Gavrilov2012-09-068-2/+124
| * | | | | | | | | Move steam engine out of devel, since it should be fully functional.Alexander Gavrilov2012-09-066-1/+4
| * | | | | | | | | Implement a pressure plate sensitive to machine power.Alexander Gavrilov2012-09-069-10/+383
| * | | | | | | | | Support renaming some buildings, and arbitrary units, via gui script.Alexander Gavrilov2012-09-058-7/+296
| * | | | | | | | | Add stock MessageBox and InputBox dialog screens for lua scripts.Alexander Gavrilov2012-09-0511-2/+241
| * | | | | | | | | Provide a partial application utility function to lua.Alexander Gavrilov2012-09-054-49/+110
| * | | | | | | | | Add steam engine documentation, and use barrel quality in efficiency calc.Alexander Gavrilov2012-09-052-4/+82
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| * | | | | | | | Add a tweak to work around the endless temperature update bug.Alexander Gavrilov2012-09-032-0/+58
| * | | | | | | | Fix steam-engine build on msvc, and add a script for listing mem ranges.Alexander Gavrilov2012-09-032-2/+16
| * | | | | | | | Require level 3 both for water & magma, and indicate level 5 by brightness.Alexander Gavrilov2012-09-021-16/+23
| * | | | | | | | Vary the internal power consumption of the engine depending on quality.Alexander Gavrilov2012-09-021-3/+22
| * | | | | | | | Fix wrong assumptions in lua wrapper for BitArray.Alexander Gavrilov2012-09-022-3/+3
| * | | | | | | | Tweak steam engine raws.Alexander Gavrilov2012-09-024-33/+52
| * | | | | | | | Use new API in steam engine; always explode if destroyed with steam inside.Alexander Gavrilov2012-09-021-98/+189
| * | | | | | | | Add some APIs required by steam engine to the core.Alexander Gavrilov2012-09-029-12/+255
| * | | | | | | | Fixed bug with gui/mechanismwarmist2012-09-011-1/+1
| * | | | | | | | Boilers made out of unsuitable materials should explode!Alexander Gavrilov2012-09-012-0/+84
| * | | | | | | | Make the steam engine consume liquids from Z level below.Alexander Gavrilov2012-09-011-2/+193
| * | | | | | | | Try preventing "boiling water" from freezing, and dump steam on destroy.Alexander Gavrilov2012-09-011-0/+54
| * | | | | | | | Further work on steam engine.Alexander Gavrilov2012-09-013-57/+192
| * | | | | | | | Fix access to unnamed bits in bitfields, and allow hook.apply(false)Alexander Gavrilov2012-09-014-5/+11
| * | | | | | | | Display command key helper for Manipulator on Unit List, various tweaksQuietust2012-08-311-11/+21
| * | | | | | | | Prototype steam engine workshop :)Alexander Gavrilov2012-09-014-0/+448
| * | | | | | | | Follow xml changes.Alexander Gavrilov2012-09-012-1/+1
* | | | | | | | | ruby: basic stl::set<uint32> support, add Viewscreen.feed_keysjj2012-09-143-1/+105
* | | | | | | | | ruby: add raw_rtti_classname to read real classname from RTTI infojj2012-09-131-0/+1
* | | | | | | | | ruby: fix dig smooth overdiggingjj2012-09-121-4/+8
* | | | | | | | | ruby: add MapTile.dig(:Smooth)jj2012-09-121-2/+11
* | | | | | | | | add script/digfort.rbjj2012-09-072-0/+60
* | | | | | | | | ruby: fix vector[length+50] = 0 segfaultjj2012-09-051-1/+1
* | | | | | | | | ruby: alloc_building(:Furnace, :Smelter)jj2012-09-051-0/+1
* | | | | | | | | ruby: buildings tweaksjj2012-09-022-9/+56
* | | | | | | | | ruby: fix create building map occupancyjj2012-09-011-1/+1
* | | | | | | | | ruby: tweak apisjj2012-09-012-9/+11
* | | | | | | | | ruby: yield announcements for further customizationjj2012-08-311-2/+3
* | | | | | | | | ruby: allow vmethod call with 6 args, use direct fptrjj2012-08-313-21/+25
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* | | | | | | | Add a tweak for pressure plate creature weight limit rendering.Alexander Gavrilov2012-08-301-11/+75