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* Add a script to reclassify 'individual choice' weapons based on unit skill.Alexander Gavrilov2012-09-291-0/+3
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* New tweaks for the military assign to position screen.Alexander Gavrilov2012-09-281-0/+11
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* Implement the common suggestion of Shift-Enter in trade screens.Alexander Gavrilov2012-09-281-0/+5
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* Edit docs a bit more.Alexander Gavrilov2012-09-271-1/+1
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* Add a tweak workaround for the issue with container reactions in advmode.Alexander Gavrilov2012-09-181-0/+4
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* Add a tweak to fix subtractDimension of small amounts.Alexander Gavrilov2012-09-171-0/+7
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* Add yet one more performance-oriented tweak for temperature updates.Alexander Gavrilov2012-09-141-4/+9
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* Implement a pressure plate sensitive to machine power.Alexander Gavrilov2012-09-061-0/+3
| | | | When built next to a gearbox, it will monitor its powered state.
* Support renaming some buildings, and arbitrary units, via gui script.Alexander Gavrilov2012-09-051-0/+4
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* Add a tweak to work around the endless temperature update bug.Alexander Gavrilov2012-09-031-0/+3
| | | | This obsoletes fix/stable-temp.lua, which only fixes items once.
* Add some APIs required by steam engine to the core.Alexander Gavrilov2012-09-021-0/+3
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* Use generic DOCTOR tile for wound dresser labor.Alexander Gavrilov2012-08-301-0/+3
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* Add a tweak to save the cursor position of dwarfmode between menus.Alexander Gavrilov2012-08-261-0/+7
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* Expose the liquids plugin engine to lua, and make a wrapper gui script.Alexander Gavrilov2012-08-251-0/+3
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* Expose a few API functions to lua, and implement a room browser overlay.Alexander Gavrilov2012-08-241-0/+3
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* Add a script that implements a linked mechanism browser.Alexander Gavrilov2012-08-201-0/+3
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* Add an example of focus string usage and a lua command keybinding.Alexander Gavrilov2012-06-061-0/+3
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* Fix digv command in init script examplePetr Mrázek2012-04-091-2/+2
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* Add a command for swapping body with another units in adventure mode.Alexander Gavrilov2012-02-251-0/+7
| | | | | | | | | | Based on dfusion code, with lots of safety checks added. Supports two swap modes: transient and permanent; the former does a minimal change and is intended for managing companion inventory. The permanent one performs all known actions necessary to turn it into the real adventurer. Note: the transient mode is a hack and may cause the game to crash if not reverted while within range of the real adventurer unit.
* Tweak showmood, add a few validity checks, commit a dfhack.init example.Alexander Gavrilov2012-01-241-0/+34