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* | | Remove references to never implemented commands...Petr Mrázek2012-03-121-2/+0
* | | Make plugins accept explicit output stream references.Alexander Gavrilov2012-03-101-10/+26
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* | Fixed up formatting, debug messages in new Windows Hotkey stuff.Clayton Hughes2012-03-091-31/+25
* | Windows now detects hotkeys using the correct keyboard layout.Clayton Hughes2012-03-091-4/+53
* | Use tile buffers!Petr Mrázek2012-03-051-1/+1
* | First pass at windowing, track df2mc, stonesensePetr Mrázek2012-03-051-23/+8
* | Sort layer materials in prospector by depth.Petr Mrázek2012-03-031-0/+1
* | Get rid of Simple namespace, Gui module is now a namespace.Petr Mrázek2012-03-031-11/+8
* | Fix horrible errors and make MSVC shut upt about non-issues.Petr Mrázek2012-03-011-22/+5
* | Paint DFHack in corner if supported.Petr Mrázek2012-02-281-1/+21
* | Fix normal hooks.Petr Mrázek2012-02-281-0/+8
* | Add eggy hooks (linux only for now)Petr Mrázek2012-02-281-4/+5
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* move sortable to top levelPetr Mrázek2012-02-221-15/+16
* Fix more MSVC fail, make console recognize 'man' command.Petr Mrázek2012-02-221-3/+3
* Fix stonesense, MSVC failPetr Mrázek2012-02-211-2/+3
* New plugin interfacePetr Mrázek2012-02-211-1/+2
* Update submodules, sort 'ls' output.Petr Mrázek2012-02-211-4/+22
* Update to use the new symbols file.Petr Mrázek2012-02-111-5/+5
* Merge branch 'master' into purgePetr Mrázek2012-02-111-1/+1
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| * Use globals defined by the latest codegen.Alexander Gavrilov2012-02-111-1/+1
* | Make it build and run on linux (no stonesense, df2mc, dfusion)Petr Mrázek2012-02-091-3/+3
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* Added missing keybinding mention to 'ls', DFusion hotfix.Petr Mrázek2012-02-061-0/+1
* In all loops that iterate across a vector, use a size_t as the indexQuietust2012-01-311-12/+12
* Cleanup code to get rid of MSVC warning C4482Quietust2012-01-311-1/+2
* Modify a number of commands to use CR_WRONG_USAGE for displaying help.Alexander Gavrilov2012-01-281-0/+1
* Remove UTF-8 BOMsQuietust2012-01-271-1/+1
* Strip out old offsets from Gui module and use df::global vars where availableQuietust2012-01-241-6/+5
* Kill the Constructions moduleQuietust2012-01-241-2/+1
* Kill the Vegetation module, replacing it with the same 3 simple methods used ...Quietust2012-01-241-1/+0
* Kill the Engravings moduleQuietust2012-01-241-1/+0
* Kill the Units module, and add another pair of methods to the Items module to...Quietust2012-01-241-1/+0
* Goodbye, Translation moduleQuietust2012-01-241-1/+0
* Kill the Maps moduleQuietust2012-01-191-1/+0
* Kill the Items moduleQuietust2012-01-161-1/+0
* Dissolve vermin module.Petr Mrázek2012-01-081-1/+0
* Buildings aren't a module anymore, fix probe segfaults.Petr Mrázek2012-01-081-1/+0
* Update structure definitions & add the fixwagons plugin from Q.Alexander Gavrilov2012-01-011-1/+1
* Merge https://github.com/angavrilov/dfhackPetr Mrázek2011-12-311-7/+60
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| * Implement context-sensitive keybinding support.Alexander Gavrilov2011-12-311-25/+242
* | Header changes/cleanup.Petr Mrázek2011-12-311-18/+18
* | Implement context-sensitive keybinding support.Alexander Gavrilov2011-12-301-25/+189
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* Execute commands from the dfhack.init file on startup.Alexander Gavrilov2011-12-301-35/+71
* Allow specifying parameters in hotkey commands.Alexander Gavrilov2011-12-301-2/+11
* Notify plugins about game being loaded or unloaded.Alexander Gavrilov2011-12-301-0/+19
* Add a plugin to rename squads and hotkeys (without the 9 char limit).Alexander Gavrilov2011-12-291-3/+29
* Use the updated code generator with support for vtables & constructors.Alexander Gavrilov2011-12-291-1/+1
* Add infrastructure necessary to use the generated headers.Alexander Gavrilov2011-12-241-0/+5
* Graphic modulePetr Mrázek2011-12-071-0/+2
* Renaming Creatures to UnitsPetr Mrázek2011-12-021-1/+1
* No nullptr, propector -> prospectPetr Mrázek2011-11-141-1/+1