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path: root/plugins/advtools.cpp
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* Extract the color enum from color_ostream to toplevel.Alexander Gavrilov2012-08-191-1/+1
* Rename units.other[0] to units.active.Alexander Gavrilov2012-04-211-2/+2
* More maps api refactoring and renaming.Alexander Gavrilov2012-04-111-1/+1
* Pull a few utility functions into the core and publish to lua.Alexander Gavrilov2012-04-071-28/+5
* Track world and map changes separately for plugin_onstatechangePetr Mrázek2012-04-011-2/+2
* Tweaks!Petr Mrázek2012-03-291-2/+0
* Make plugins accept explicit output stream references.Alexander Gavrilov2012-03-101-49/+49
* Fix advtools metal-detectorAlexander Gavrilov2012-03-071-23/+30
* sqrt() doesn't work on integersQuietust2012-03-031-1/+1
* Merge branch 'master' of git://github.com/peterix/dfhackQuietust2012-03-031-1/+1
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| * Get rid of Simple namespace, Gui module is now a namespace.Petr Mrázek2012-03-031-1/+1
* | Support items in bags, and tweak the output format in metal-detector.Alexander Gavrilov2012-03-021-10/+93
* | Don't put clothing held in hands into the first 3 columns of list-equipped.Alexander Gavrilov2012-03-021-0/+6
* | Add an advtool for detecting metal stuff in shops.Alexander Gavrilov2012-03-021-0/+97
* | Fix advtools: player_id is an array index, not nemesis id.Alexander Gavrilov2012-02-291-3/+7
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* Add advtools list-equipped to quickly check companion equipment.Alexander Gavrilov2012-02-281-3/+312
* Add a command for swapping body with another units in adventure mode.Alexander Gavrilov2012-02-251-0/+332