| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Extract the color enum from color_ostream to toplevel. | Alexander Gavrilov | 2012-08-19 | 1 | -1/+1 |
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| * | Rename units.other[0] to units.active. | Alexander Gavrilov | 2012-04-21 | 1 | -2/+2 |
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| * | More maps api refactoring and renaming. | Alexander Gavrilov | 2012-04-11 | 1 | -1/+1 |
| | | | | | getBlockAbs is a very confusing name; getTileBlock is better. | ||||
| * | Pull a few utility functions into the core and publish to lua. | Alexander Gavrilov | 2012-04-07 | 1 | -28/+5 |
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| * | Track world and map changes separately for plugin_onstatechange | Petr Mrázek | 2012-04-01 | 1 | -2/+2 |
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| * | Tweaks! | Petr Mrázek | 2012-03-29 | 1 | -2/+0 |
| | | | | | | Strip commands.clear() from all plugins Fix changeitem - a variable name has changed in item flags | ||||
| * | Make plugins accept explicit output stream references. | Alexander Gavrilov | 2012-03-10 | 1 | -49/+49 |
| | | | | | | | | | This is an incompatible change to the plugin ABI. The Console is not thread-safe unless used indirectly via color_ostream_proxy, so everything should use their per-thread stream. | ||||
| * | Fix advtools metal-detector | Alexander Gavrilov | 2012-03-07 | 1 | -23/+30 |
| | | | | | | | Trader items are now inside tables, and thus not in the block item lists. Thus it is necessary to scan the global item vector and look up blocks by coords. | ||||
| * | sqrt() doesn't work on integers | Quietust | 2012-03-03 | 1 | -1/+1 |
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| * | Merge branch 'master' of git://github.com/peterix/dfhack | Quietust | 2012-03-03 | 1 | -1/+1 |
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| | * | Get rid of Simple namespace, Gui module is now a namespace. | Petr Mrázek | 2012-03-03 | 1 | -1/+1 |
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| * | | Support items in bags, and tweak the output format in metal-detector. | Alexander Gavrilov | 2012-03-02 | 1 | -10/+93 |
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| * | | Don't put clothing held in hands into the first 3 columns of list-equipped. | Alexander Gavrilov | 2012-03-02 | 1 | -0/+6 |
| | | | | | | | | | | | For some reason that stuff has INV_WEAPON and shows up in the report, so since it does, put it in the weapon column. | ||||
| * | | Add an advtool for detecting metal stuff in shops. | Alexander Gavrilov | 2012-03-02 | 1 | -0/+97 |
| | | | | | | | | | Inspired by Q's advmode reveal. Obviously doesn't work in travel mode. | ||||
| * | | Fix advtools: player_id is an array index, not nemesis id. | Alexander Gavrilov | 2012-02-29 | 1 | -3/+7 |
| |/ | | | | In most worlds they happen to be the same, but not always. | ||||
| * | Add advtools list-equipped to quickly check companion equipment. | Alexander Gavrilov | 2012-02-28 | 1 | -3/+312 |
| | | | | | | Items are printed as a table, with columns for head, body, legs, and weapons/ammo/misc. | ||||
| * | Add a command for swapping body with another units in adventure mode. | Alexander Gavrilov | 2012-02-25 | 1 | -0/+332 |
| Based on dfusion code, with lots of safety checks added. Supports two swap modes: transient and permanent; the former does a minimal change and is intended for managing companion inventory. The permanent one performs all known actions necessary to turn it into the real adventurer. Note: the transient mode is a hack and may cause the game to crash if not reverted while within range of the real adventurer unit. | |||||
