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* New tweaks for the military assign to position screen.Alexander Gavrilov2012-09-281-1/+7
* Implement a slightly more sensible aiming AI in siege engine.Alexander Gavrilov2012-09-171-12/+196
* Throw items from bins around in siege engine, like minecarts do.Alexander Gavrilov2012-09-121-1/+2
* Trivial siege engine aiming at units, with logic in lua.Alexander Gavrilov2012-09-111-0/+31
* Start the siege engine plugin with code to highlight obstacles on screen.Alexander Gavrilov2012-09-071-0/+13
* Implement a pressure plate sensitive to machine power.Alexander Gavrilov2012-09-061-0/+11
* Support renaming some buildings, and arbitrary units, via gui script.Alexander Gavrilov2012-09-051-0/+13
* Expose the liquids plugin engine to lua, and make a wrapper gui script.Alexander Gavrilov2012-08-251-0/+11
* Remove stuff that shouldn't be in the core, and expose to lua what's left.Alexander Gavrilov2012-05-201-8/+1
* Support sorting items in the trade screens.Alexander Gavrilov2012-05-183-0/+70
* Split off the burrows api from Maps and Units.Alexander Gavrilov2012-04-261-16/+6
* Retrieve unit noble position info, and use it in getProfessionName.Alexander Gavrilov2012-04-261-0/+9
* Add a few more lua api functions, documentation, and unit sort orders.Alexander Gavrilov2012-04-231-12/+40
* Support sorting units in many more ui contexts.Alexander Gavrilov2012-04-221-0/+7
* Add a few more unit orderings, and a way to reverse direction.Alexander Gavrilov2012-04-212-1/+70
* Add a hotkey command that sorts units in lists using lua comparators.Alexander Gavrilov2012-04-212-0/+52
* Allow plugins to export functions to lua with safe reload support.Alexander Gavrilov2012-04-141-0/+33