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path: root/plugins/probe.cpp
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* Follow change in xml again.Alexander Gavrilov2012-08-271-2/+2
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* Don't index world_data->region_map beyond its boundsQuietust2012-06-271-2/+3
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* probe: fix gcc warningjj2012-05-101-1/+1
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* Merge remote-tracking branch 'rh73/master'Alexander Gavrilov2012-05-051-5/+34
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| * regrass: leaves tiles with the no_grow flag alone (avoids regrassing roads ↵Robert Heinrich2012-04-231-0/+33
| | | | | | | | etc you embark on)
| * Merge branch 'master' of git://github.com/ab9rf/dfhackRobert Heinrich2012-04-221-0/+9
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| * \ Merge branch 'master' of git://github.com/ab9rf/dfhackRobert Heinrich2012-04-221-1/+10
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| * | | probe: minor changeRobert Heinrich2012-04-211-5/+1
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* | | | Refactor MapCache: make it parse everything that is known re tiles & mats.Alexander Gavrilov2012-04-261-21/+37
| |_|/ |/| | | | | | | | | | | | | | Conflicts: library/xml
* | | Probe now displays the "surroundings" name for the biome (e.g. Joyous Wilds, ↵Kelly Martin2012-04-221-0/+9
| |/ |/| | | | | | | | | or Terrifying). Rprobe can be used from the embark screen to set the evilness of the selected biome; use with due care.
* | Probe now displays biome savagery and evilness.Kelly Martin2012-04-211-1/+10
|/ | | | Devel plugin bprobe (also in this commit) goes digging around in region data at embark screen, not really useful for public consumption.
* zone: don't assign to cages which are designated but not yet placed (minor ↵Robert Heinrich2012-04-171-0/+2
| | | | fix, it's not like bad things happen without it)
* minor stuff, use building->is_room instead of building->isRoom() which ↵Robert Heinrich2012-04-171-1/+2
| | | | returns unexpected values
* autopasture: only process domesticated own units to avoid problems with wild ↵Robert Heinrich2012-04-161-0/+4
| | | | animals forgetting their training and going on a rampage
* autonestbox: don't assign to nestboxes which are already claimed or contain ↵Robert Heinrich2012-04-151-0/+7
| | | | | | eggs. bprobe: look a bit closer at nestboxes
* Merge branch 'master' of git://github.com/angavrilov/dfhackRobert Heinrich2012-04-111-5/+5
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| * Get rid of some obsolete api functions, and restructure MapCache.Alexander Gavrilov2012-04-101-5/+5
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* | cprobe: list items worn by unit and checks if they are owned or notRobert Heinrich2012-04-111-1/+21
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* Tweaks!Petr Mrázek2012-03-291-1/+0
| | | | | Strip commands.clear() from all plugins Fix changeitem - a variable name has changed in item flags
* Update bprobe to always display ID numbers (and put them in parentheses ↵Quietust2012-03-181-14/+32
| | | | after the name)
* Add many new template functions for enums & bitfields.Alexander Gavrilov2012-03-171-15/+19
| | | | | An incompatible change: ENUM_KEY_STR returns std::string now. The old behavior is available via enum_item_key_str function.
* Update bprobe to print civzone subtypesQuietust2012-03-151-0/+3
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* Add revforget command, lair pluginPetr Mrázek2012-03-111-9/+11
| | | | | | | | revforget throws away data reveal keeps in order to be able to hide the revealed parts of the map lair allows marking the map as monster lair (or the opposite while using the 'reset' option)
* Make plugins accept explicit output stream references.Alexander Gavrilov2012-03-101-85/+84
| | | | | | | | This is an incompatible change to the plugin ABI. The Console is not thread-safe unless used indirectly via color_ostream_proxy, so everything should use their per-thread stream.
* Merge branch 'master' of git://github.com/peterix/dfhackQuietust2012-03-031-5/+2
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| * Get rid of Simple namespace, Gui module is now a namespace.Petr Mrázek2012-03-031-5/+2
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* | Add "bprobe" command, describes the buildings located under the cursorQuietust2012-03-021-1/+66
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* New plugin interfacePetr Mrázek2012-02-211-4/+1
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* DFhackCExport is only needed on the plugin_* functionsQuietust2012-02-131-4/+4
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* Finish conversion, fix compile errorsQuietust2012-02-131-5/+6
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* Move TileTypes to XML, part 1 - a bunch of stuff is now brokenQuietust2012-02-131-7/+7
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* In all loops that iterate across a vector, use a size_t as the indexQuietust2012-01-311-2/+1
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* Kill the Units module, and add another pair of methods to the Items module ↵Quietust2012-01-241-4/+7
| | | | to simplify some things
* Use CoreSuspender and namespace df::enumsQuietust2012-01-211-9/+4
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* Cleanup the Units moduleQuietust2012-01-211-3/+3
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* Replace DFCoord with df::coord and df::coord2d.Alexander Gavrilov2012-01-201-1/+1
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* Kill the Maps moduleQuietust2012-01-191-168/+154
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* Significant cleanup of Maps module - next step will be to kill it properlyQuietust2012-01-191-22/+22
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* Only use #include <> for system libraries - for everything else, use ""Quietust2012-01-151-11/+10
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* Remove unreferenced variablesQuietust2012-01-111-1/+0
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* Buildings aren't a module anymore, fix probe segfaults.Petr Mrázek2012-01-081-1/+5
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* Header changes/cleanup.Petr Mrázek2011-12-311-10/+10
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* Renaming Creatures to UnitsPetr Mrázek2011-12-021-3/+3
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* Made invalid tile types really invalid, license and unused depends cleanup.Petr Mrázek2011-11-251-1/+0
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* Messing with materials.Petr Mrázek2011-11-031-5/+6
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* Add simple creature probe, fix current civ address on windows, update df2mc.Petr Mrázek2011-11-021-0/+36
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* Add a salt/stagnant flag removal command to the liquids tool.Petr Mrázek2011-09-021-0/+4
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* Ported autodump toolPetr Mrázek2011-08-041-78/+0
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* Ported mode, probe. Some changes required for that.Petr Mrázek2011-07-251-0/+330