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path: root/plugins/seedwatch.cpp
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* Fixed seedwatch not working on reclaimDonald Ruegsegger2012-08-011-2/+4
* Sync to the change in gamemode/gametype globals.Alexander Gavrilov2012-06-161-2/+2
* Track world and map changes separately for plugin_onstatechangePetr Mrázek2012-04-011-2/+2
* Follow a typo fix in flag name.Alexander Gavrilov2012-03-301-1/+1
* Tweaks!Petr Mrázek2012-03-291-1/+0
* Make plugins accept explicit output stream references.Alexander Gavrilov2012-03-101-45/+39
* Get rid of Simple namespace, Gui module is now a namespace.Petr Mrázek2012-03-031-1/+0
* New plugin interfacePetr Mrázek2012-02-211-4/+1
* DFhackCExport is only needed on the plugin_* functionsQuietust2012-02-131-2/+2
* Optimize seedwatch to only look in the SEEDS-specific item vector (just like ...Quietust2012-02-011-26/+21
* Use CoreSuspender and namespace df::enumsQuietust2012-01-211-12/+9
* Unlink seedwatch plugin from Materials moduleQuietust2012-01-161-16/+10
* Kill the Kitchen module (which was never really a proper module to begin with)Quietust2012-01-161-49/+41
* df_item -> df::item, t_itemflags -> df::item_flagsQuietust2012-01-161-15/+16
* Only use #include <> for system libraries - for everything else, use ""Quietust2012-01-151-1/+1
* Header changes/cleanup.Petr Mrázek2011-12-311-11/+10
* Notify plugins about game being loaded or unloaded.Alexander Gavrilov2011-12-301-1/+23
* Messing with materials.Petr Mrázek2011-11-031-2/+2
* Fix seedwatch some more.Petr Mrázek2011-10-301-257/+91
* Seedwatch help text is now better, update of readme.Petr Mrázek2011-10-281-14/+21
* Make seedwatch work on linux, still with ugly hacks.Petr Mrázek2011-10-271-389/+441
* first commitJohn Shade2011-10-241-0/+458