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* Add a script to reclassify 'individual choice' weapons based on unit skill.Alexander Gavrilov2012-09-291-0/+154
* Fix the rename plugin and script to use the new getSelectedBuilding API.Alexander Gavrilov2012-09-202-5/+9
* Overhaul the concept of lua 'class' initialization yet again.Alexander Gavrilov2012-09-186-67/+58
* Move siege engine out of devel.Alexander Gavrilov2012-09-171-0/+1
* Support setting workshop profile for siege engines.Alexander Gavrilov2012-09-131-3/+33
* Support linking siege engines to stockpiles.Alexander Gavrilov2012-09-121-1/+104
* Allow specifying arbitrary items to use in catapults.Alexander Gavrilov2012-09-111-7/+47
* Trivial siege engine aiming at units, with logic in lua.Alexander Gavrilov2012-09-111-1/+10
* Support setting the target area for the siege engine.Alexander Gavrilov2012-09-082-15/+251
* Start the siege engine plugin with code to highlight obstacles on screen.Alexander Gavrilov2012-09-071-0/+72
* Experimental creation of map blocks in gui/liquids script.Alexander Gavrilov2012-09-061-1/+40
* Implement a pressure plate sensitive to machine power.Alexander Gavrilov2012-09-061-0/+116
* Support renaming some buildings, and arbitrary units, via gui script.Alexander Gavrilov2012-09-051-0/+63
* Fixed bug with gui/mechanismwarmist2012-09-011-1/+1
* Support permaflow in liquids, including the gui.Alexander Gavrilov2012-08-261-20/+82
* Expose the liquids plugin engine to lua, and make a wrapper gui script.Alexander Gavrilov2012-08-251-0/+201
* Expose a few API functions to lua, and implement a room browser overlay.Alexander Gavrilov2012-08-241-0/+246
* Pull some minor stuff from mechanisms into main libs.Alexander Gavrilov2012-08-241-26/+6
* Try using the Objective-C 'alloc + init' idiom for lua screen objects.Alexander Gavrilov2012-08-242-10/+10
* Tweak the API for current viewscreen, and dispatch show/dismiss from C++.Alexander Gavrilov2012-08-241-5/+2
* Improve viewport manipulation utilities and support scroll in mechanisms.Alexander Gavrilov2012-08-221-15/+22
* Add yet one more frame style.Alexander Gavrilov2012-08-221-0/+1
* Add a key handler to refresh the mechanism screen without exiting it.Alexander Gavrilov2012-08-211-3/+16
* More work on utilities for making lua viewscreens.Alexander Gavrilov2012-08-211-0/+21
* Add a Painter class for lua viewscreens, and extract other utilities.Alexander Gavrilov2012-08-211-38/+24
* Immediately step once when showing the mechanism list.Alexander Gavrilov2012-08-201-1/+6
* Add a script that implements a linked mechanism browser.Alexander Gavrilov2012-08-201-0/+143