From 82e870c8ddc9b64370c3828d1d4807306ac72887 Mon Sep 17 00:00:00 2001 From: Alexander Gavrilov Date: Mon, 17 Sep 2012 14:59:59 +0400 Subject: Move siege engine out of devel. --- NEWS | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'NEWS') diff --git a/NEWS b/NEWS index 43707f9a..4294bedb 100644 --- a/NEWS +++ b/NEWS @@ -53,9 +53,11 @@ DFHack v0.34.11-r2 (UNRELEASED) When activated, implements a pressure plate modification that detects power in gear boxes built on the four adjacent N/S/W/E tiles. The gui/power-meter script implements the build configuration UI. - New Siege Engine plugin (INCOMPLETE): + New Siege Engine plugin: When enabled and configured via gui/siege-engine, allows aiming siege engines - at a designated rectangular area across Z levels. Also supports loading catapults - with non-boulder projectiles, taking from a stockpile, and restricting operator - skill range, like with ordinary workshops. + at a designated rectangular area with 360 degree fire range and across Z levels. + Also supports loading catapults with non-boulder projectiles, taking from a stockpile, + and restricting operator skill range like with ordinary workshops. + Disclaimer: not in any way to undermine the future siege update from Toady, but the aiming + logic of existing engines hasn't been updated since 2D, and is almost useless as/is. -- cgit v1.2.1 From 36e44c682cc2cecb552eca8dfc75ad1a436086cc Mon Sep 17 00:00:00 2001 From: Alexander Gavrilov Date: Mon, 17 Sep 2012 21:15:51 +0400 Subject: Add a plugin implementing 'add spatter to item' reactions. --- NEWS | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'NEWS') diff --git a/NEWS b/NEWS index 4294bedb..fdc69ac5 100644 --- a/NEWS +++ b/NEWS @@ -60,4 +60,7 @@ DFHack v0.34.11-r2 (UNRELEASED) and restricting operator skill range like with ordinary workshops. Disclaimer: not in any way to undermine the future siege update from Toady, but the aiming logic of existing engines hasn't been updated since 2D, and is almost useless as/is. - + New Add Spatter plugin: + Detects reactions with certain names in the raws, and changes them from adding + improvements to adding item contaminants. This allows directly covering items + with poisons. The added spatters are immune both to water and 'clean items'. -- cgit v1.2.1 From 2c0a8a9544f81834b0a6e7ac9bf78db8aa5008d1 Mon Sep 17 00:00:00 2001 From: Alexander Gavrilov Date: Tue, 18 Sep 2012 00:24:59 +0400 Subject: Tweak new plugin descriptions in the NEWS document. --- NEWS | 21 ++++++++++++++------- 1 file changed, 14 insertions(+), 7 deletions(-) (limited to 'NEWS') diff --git a/NEWS b/NEWS index fdc69ac5..68551d38 100644 --- a/NEWS +++ b/NEWS @@ -44,23 +44,30 @@ DFHack v0.34.11-r2 (UNRELEASED) New Dwarf Manipulator plugin: Open the unit list, and press 'l' to access a Dwarf Therapist like UI in the game. New Steam Engine plugin: - Dwarven Water Reactors don't make any sense whatsoever, so this is a potential - replacement for those concerned by it. The plugin detects if a workshop with a + Dwarven Water Reactors don't make any sense whatsoever and cause lag, so this may be + a replacement for those concerned by it. The plugin detects if a workshop with a certain name is in the raws used by the current world, and provides the necessary behavior. See hack/raw/*_steam_engine.txt for the necessary raw definitions. - Note: Stuff like animal treadmills might be more period, but can't be done with dfhack. + Note: Stuff like animal treadmills might be more period, but absolutely can't be + done with tools dfhack has access to. New Power Meter plugin: When activated, implements a pressure plate modification that detects power in gear boxes built on the four adjacent N/S/W/E tiles. The gui/power-meter script implements - the build configuration UI. + the necessary build configuration UI. New Siege Engine plugin: When enabled and configured via gui/siege-engine, allows aiming siege engines - at a designated rectangular area with 360 degree fire range and across Z levels. + at a designated rectangular area with 360 degree fire range and across Z levels; + this works by rewriting the projectile trajectory immediately after it appears. Also supports loading catapults with non-boulder projectiles, taking from a stockpile, and restricting operator skill range like with ordinary workshops. - Disclaimer: not in any way to undermine the future siege update from Toady, but the aiming - logic of existing engines hasn't been updated since 2D, and is almost useless as/is. + Disclaimer: not in any way to undermine the future siege update from Toady, but + the aiming logic of existing engines hasn't been updated since 2D, and is almost + useless above ground :(. Again, things like making siegers bring their own engines + is totally out of the scope of dfhack and can only be done by Toady. New Add Spatter plugin: Detects reactions with certain names in the raws, and changes them from adding improvements to adding item contaminants. This allows directly covering items with poisons. The added spatters are immune both to water and 'clean items'. + Intended to give some use to all those giant cave spider poison barrels brought + by the caravans. + -- cgit v1.2.1 From a7998f71a2ee95d2d21f34468761118fd6b8585f Mon Sep 17 00:00:00 2001 From: Alexander Gavrilov Date: Tue, 18 Sep 2012 17:39:37 +0400 Subject: Add a tweak workaround for the issue with container reactions in advmode. --- NEWS | 2 ++ 1 file changed, 2 insertions(+) (limited to 'NEWS') diff --git a/NEWS b/NEWS index 68551d38..22f64d7d 100644 --- a/NEWS +++ b/NEWS @@ -25,6 +25,8 @@ DFHack v0.34.11-r2 (UNRELEASED) - tweak readable-build-plate: fix unreadable truncation in unit pressure plate build ui. - tweak stable-temp: fixes bug 6012; may improve FPS by 50-100% on a slow item-heavy fort. - tweak fast-heat: speeds up item heating & cooling, thus making stable-temp act faster. + - tweak fix-dimensions: fixes subtracting small amounts from stacked liquids etc. + - tweak advmode-contained: fixes UI bug in custom reactions with container inputs in advmode. New scripts: - fixnaked: removes thoughts about nakedness. - setfps: set FPS cap at runtime, in case you want slow motion or speed-up. -- cgit v1.2.1