From 82e870c8ddc9b64370c3828d1d4807306ac72887 Mon Sep 17 00:00:00 2001 From: Alexander Gavrilov Date: Mon, 17 Sep 2012 14:59:59 +0400 Subject: Move siege engine out of devel. --- NEWS | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'NEWS') diff --git a/NEWS b/NEWS index 43707f9a..4294bedb 100644 --- a/NEWS +++ b/NEWS @@ -53,9 +53,11 @@ DFHack v0.34.11-r2 (UNRELEASED) When activated, implements a pressure plate modification that detects power in gear boxes built on the four adjacent N/S/W/E tiles. The gui/power-meter script implements the build configuration UI. - New Siege Engine plugin (INCOMPLETE): + New Siege Engine plugin: When enabled and configured via gui/siege-engine, allows aiming siege engines - at a designated rectangular area across Z levels. Also supports loading catapults - with non-boulder projectiles, taking from a stockpile, and restricting operator - skill range, like with ordinary workshops. + at a designated rectangular area with 360 degree fire range and across Z levels. + Also supports loading catapults with non-boulder projectiles, taking from a stockpile, + and restricting operator skill range like with ordinary workshops. + Disclaimer: not in any way to undermine the future siege update from Toady, but the aiming + logic of existing engines hasn't been updated since 2D, and is almost useless as/is. -- cgit v1.2.1