These tools work by displaying dialogs or overlays in the game window, and
are mostly implemented by lua scripts.
-
-
Implemented by the manipulator plugin. To activate, open the unit screen and press 'l'.
-
This tool implements a Dwarf Therapist-like interface within the game ui.
+
+
Implemented by the manipulator plugin. To activate, open the unit screen and
+press 'l'.
+
This tool implements a Dwarf Therapist-like interface within the game UI. The
+far left column displays the unit's Happiness (color-coded based on its
+value), and the right half of the screen displays each dwarf's labor settings
+and skill levels (0-9 for Dabbling thru Professional, A-E for Great thru Grand
+Master, and U-Z for Legendary thru Legendary+5). Cells with red backgrounds
+denote skills not controlled by labors.
+
Use the arrow keys or number pad to move the cursor around, holding Shift to
+move 10 tiles at a time.
+
Press the Z-Up (<) and Z-Down (>) keys to move quickly between labor/skill
+categories.
+
Press Enter to toggle the selected labor for the selected unit, or Shift+Enter
+to toggle all labors within the selected category.
+
Press the +- keys to sort the unit list according to the currently selected
+skill/labor, and press the */ keys to sort the unit list by Name, Profession,
+or Happiness (using Tab to select which sort method to use here).
+
With a unit selected, you can press the "v" key to view its properties (and
+possibly set a custom nickname or profession) or the "c" key to exit
+Manipulator and zoom to its position within your fortress.
+
The following mouse shortcuts are also available:
+
+- Click on a column header to sort the unit list. Left-click to sort it in one
+direction (descending for happiness or labors/skills, ascending for name or
+profession) and right-click to sort it in the opposite direction.
+- Left-click on a labor cell to toggle that labor. Right-click to move the
+cursor onto that cell instead of toggling it.
+- Left-click on a unit's name or profession to view its properties.
+- Right-click on a unit's name or profession to zoom to it.
+
-
+
Implemented by the gui/liquids script. To use, bind to a key and activate in the 'k' mode.
While active, use the suggested keys to switch the usual liquids parameters, and Enter
to select the target area and apply changes.
-
+
Implemented by the gui/mechanims script. To use, bind to a key and activate in the 'q' mode.
Lists mechanisms connected to the building, and their links. Navigating the list centers
the view on the relevant linked buildings.
@@ -2389,14 +2411,14 @@ focus on the current one. Shift-Enter has an effect equivalent to pressing Enter
re-entering the mechanisms ui.
-
+
Front-end to the power-meter plugin implemented by the gui/power-meter script. Bind to a
key and activate after selecting Pressure Plate in the build menu.
The script follows the general look and feel of the regular pressure plate build
configuration page, but configures parameters relevant to the modded power meter building.
-
+
Implemented by the gui/room-list script. To use, bind to a key and activate in the 'q' mode,
either immediately or after opening the assign owner page.
The script lists other rooms owned by the same owner, or by the unit selected in the assign
list, and allows unassigning them.
-
+
Front-end to the siege-engine plugin implemented by the gui/siege-engine script. Bind to a
key and activate after selecting a siege engine in 'q' mode.
The main mode displays the current target, selected ammo item type, linked stockpiles and
-the allowed operator skill range. The map tile color is changed to reflect if it can be
-hit by the selected engine.
+the allowed operator skill range. The map tile color is changed to signify if it can be
+hit by the selected engine: green for fully reachable, blue for out of range, red for blocked,
+yellow for partially blocked.
Pressing 'r' changes into the target selection mode, which works by highlighting two points
with Enter like all designations. When a target area is set, the engine projectiles are
aimed at that area, or units within it, instead of the vanilla four directions.
-
Pressing 't' switches to stockpile selection.
+
After setting the target in this way for one engine, you can 'paste' the same area into others
+just by pressing 'p' in the main page of this script. The area to paste is kept until you quit
+DF, or select another area manually.
+
Pressing 't' switches to a mode for selecting a stockpile to take ammo from.
Exiting from the siege engine script via ESC reverts the view to the state prior to starting
the script. Shift-ESC retains the current viewport, and also exits from the 'q' mode to main
menu.
@@ -2438,14 +2464,14 @@ e.g. like making siegers bring their own, are something only Toady can do.