From 1f7c10252e79415bf56c461cd2eb19a5018433fb Mon Sep 17 00:00:00 2001 From: Alexander Gavrilov Date: Thu, 20 Sep 2012 11:48:53 +0400 Subject: Support renaming activity zones. This one required hooking the dwarfmode render method. --- Readme.html | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'Readme.html') diff --git a/Readme.html b/Readme.html index 4c005b6f..7b41dc74 100644 --- a/Readme.html +++ b/Readme.html @@ -1480,7 +1480,8 @@ highlighted unit/creature.
gui/rename [building] in 'q' mode changes the name of a building.
-The selected building must be one of stockpile, workshop, furnace, trap or siege engine.
+The selected building must be one of stockpile, workshop, furnace, trap, or siege engine. +It is also possible to rename zones from the 'i' menu.
gui/rename [unit] with a unit selected changes the nickname.