From a0f99ef7079bb741dcfa44b7365e3b13f3ec9016 Mon Sep 17 00:00:00 2001 From: Petr Mrázek Date: Sun, 14 Aug 2011 08:42:21 +0200 Subject: Many tweaks to plugins, reorganized the build system and removed more cruft. --- Readme.html | 103 ++++++++++++++++++++++++++++++++++++------------------------ 1 file changed, 62 insertions(+), 41 deletions(-) (limited to 'Readme.html') diff --git a/Readme.html b/Readme.html index 3bcad2b7..a10d6356 100644 --- a/Readme.html +++ b/Readme.html @@ -346,30 +346,34 @@ access DF memory and allow for easier development of new tools.

  • deramp (by zilpin)
  • -
  • flows
  • -
  • grow
  • -
  • extirpate @@ -487,20 +491,37 @@ By default, owned food on the floor and rotten items are confistacted and dumped

    Removes all ramps designated for removal from the map. This is useful for replicating the old channel digging designation. It also removes any and all 'down ramps' that can remain after a cave-in (you don't have to designate anything for that to happen).

    +
    +

    dfusion

    +

    This is the DFusion lua plugin system by warmist/darius, running as a DFHack plugin.

    +

    See the bay12 thread for details: http://www.bay12forums.com/smf/index.php?topic=69682.15

    +
    +

    Confirmed working DFusion plugins:

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    :simple_embark:allows changing the number of dwarves available on embark.

    +
    +

    Note

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      +
    • Some of the DFusion plugins aren't completely ported yet. This can lead to crashes.
    • +
    • This is currently working only on Windows.
    • +
    • The game will be suspended while you're using dfusion. Don't panic when it doen't respond.
    • +
    +
    +
    +
    -

    flows

    +

    flows

    A tool for checking how many tiles contain flowing liquids. If you suspect that your magma sea leaks into HFS, you can use this tool to be sure without revealing the map.

    -

    grow

    +

    grow

    Makes all saplings present on the map grow into trees (almost) instantly.

    -

    extirpate

    +

    extirpate

    A tool for getting rid of trees and shrubs. By default, it only kills a tree/shrub under the cursor. The plants are turned into ashes instantly.

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    Options

    +

    Options

    @@ -516,11 +537,11 @@ The plants are turned into ashes instantly.

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    immolate

    +

    immolate

    Very similar to extirpate, but additionally sets the plants on fire. The fires can and will spread ;)

    -

    liquids

    +

    liquids

    Allows adding magma, water and obsidian to the game. It replaces the normal dfhack command line and can't be used from a hotkey. For more information, refer to the command's internal help.

    @@ -530,7 +551,7 @@ temperatures (creating heat traps). You've been warned.

    -

    mode

    +

    mode

    This command lets you see and change the game mode directly. Not all combinations are good for every situation and most of them will produce undesirable results. There are a few good ones though.

    @@ -542,22 +563,22 @@ You just lost a fortress and gained an adventurer.

    I take no responsibility of anything that happens as a result of using this tool :P

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    forcepause

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    forcepause

    Forces DF to pause. This is useful when your FPS drops below 1 and you lose control of the game.

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    die

    +

    die

    Instantly kills DF without saving.

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    probe

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    probe

    Can be used to determine tile properties like temperature.

    -

    prospector

    +

    prospector

    Lists all available minerals on the map and how much of them there is. By default, only processes the already discovered part of the map.

    @@ -569,41 +590,41 @@ You just lost a fortress and gained an adventurer.

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    reveal

    +

    reveal

    This reveals the map. By default, HFS will remain hidden so that the demons don't spawn. You can use 'reveal hell' to reveal everything. With hell revealed, you won't be able to unpause until you hide the map again.

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    unreveal

    +

    unreveal

    Reverts the effects of 'reveal'.

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    revtoggle

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    revtoggle

    Switches between 'reveal' and 'unreveal'.

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    revflood

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    revflood

    This command will hide the whole map and then reveal all the tiles that have a path to the in-game cursor.

    -

    ssense / stonesense

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    ssense / stonesense

    This is an isometric visualizer that is runs in a second window.

    This requires working graphics acceleration, at least a dual core CPU (otherwise it will slow down DF) and on Linux, the allegro 5 libraries installed (look for 'allegro5' in your package manager app).

    -

    For further details, see the contents of 'DF/stonesense'.

    +

    All the data resides in the 'stonesense' directory.

    Older versions, support and extra graphics can be found in the bay12 forum thread: http://www.bay12forums.com/smf/index.php?topic=43260.0

    Some additional resources: http://df.magmawiki.com/index.php/Utility:Stonesense/Content_repository

    -

    tubefill

    +

    tubefill

    Fills all the adamantine veins again. Veins that were empty will be filled in too, but might still trigger a demon invasion (this is a known bug).

    -

    vdig

    +

    vdig

    Designates a whole vein for digging. Requires an active in-game cursor placed over a vein tile. With the 'x' option, it will traverse z-levels (putting stairs between the same-material tiles).

    -

    weather

    +

    weather

    Lets you change the current weather to 'clear sky', 'rainy' or 'snowing'. Fill those ponds without mucking around with dfliquids :D Rain can also stop brush fires.

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