From c9c50ac84b9e9ddb8cdcca4d298cc1fb0c45be82 Mon Sep 17 00:00:00 2001 From: Petr Mrázek Date: Sat, 5 Nov 2011 03:42:48 +0100 Subject: Add df2mc to readme. --- Readme.html | 194 ++++++++++++++++++++++++++++++++---------------------------- 1 file changed, 104 insertions(+), 90 deletions(-) (limited to 'Readme.html') diff --git a/Readme.html b/Readme.html index a0f05d2b..81403fa5 100644 --- a/Readme.html +++ b/Readme.html @@ -352,67 +352,68 @@ access DF memory and allow for easier development of new tools.
Removes all ramps designated for removal from the map. This is useful for replicating the old channel digging designation. It also removes any and all 'down ramps' that can remain after a cave-in (you don't have to designate anything for that to happen).
+This generates a minecraft world out of the currently loaded fortress. +Generated worlds are placed into your DF folder, named "World #".
+Warning
+This is the DFusion lua plugin system by warmist/darius, running as a DFHack plugin.
See the bay12 thread for details: http://www.bay12forums.com/smf/index.php?topic=69682.15
Set traffic designations for every single tile of the map (useful for resetting traffic designations).
A tool for checking how many tiles contain flowing liquids. If you suspect that your magma sea leaks into HFS, you can use this tool to be sure without revealing the map.
This tool allows plant gathering and tree cutting by RAW ID. Specify the types of trees to cut down and/or shrubs to gather by their plant names, separated by spaces.