From 62cde96724622a08f9dd6d4bf83f1763a02fd9df Mon Sep 17 00:00:00 2001 From: Alexander Gavrilov Date: Sat, 29 Sep 2012 17:21:49 +0400 Subject: Add a script to reclassify 'individual choice' weapons based on unit skill. --- dfhack.init-example | 3 +++ 1 file changed, 3 insertions(+) (limited to 'dfhack.init-example') diff --git a/dfhack.init-example b/dfhack.init-example index 2e656a60..8505f5ac 100644 --- a/dfhack.init-example +++ b/dfhack.init-example @@ -69,6 +69,9 @@ keybinding add Ctrl-Shift-M@dwarfmode/Build/Position/Trap gui/power-meter # siege engine control keybinding add Alt-A@dwarfmode/QueryBuilding/Some/SiegeEngine gui/siege-engine +# military weapon auto-select +keybinding add Ctrl-W@layer_military/Equip/Customize/View gui/choose-weapons + ############################ # UI and game logic tweaks # ############################ -- cgit v1.2.1