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<title>stonesense/StonesenseSolution.sln, branch to-upstream</title>
<subtitle>[no description]</subtitle>
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<entry>
<title>Put in the new DFhack headers.</title>
<updated>2011-07-16T02:43:43+00:00</updated>
<author>
<name>Japa</name>
</author>
<published>2011-07-16T02:43:43+00:00</published>
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<entry>
<title>Reverted the upgrade to MSVC2010. now we are back to 2005.</title>
<updated>2011-04-03T18:30:48+00:00</updated>
<author>
<name>Japa</name>
</author>
<published>2011-04-03T18:30:48+00:00</published>
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<entry>
<title>upgraded to MSVC 2010, changed some wood colors to match the tree colors.</title>
<updated>2011-03-28T11:19:51+00:00</updated>
<author>
<name>Japa</name>
</author>
<published>2011-03-28T11:19:51+00:00</published>
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</entry>
<entry>
<title>brought in a new DFhack.</title>
<updated>2011-03-01T19:07:36+00:00</updated>
<author>
<name>Japa</name>
</author>
<published>2011-03-01T19:07:36+00:00</published>
<link rel='alternate' type='text/html' href='http://eroen.eu/cgit/cgit.cgi/stonesense/commit/?id=2ba67112deeb2d38c4070fa46b90855c3b827ff3'/>
<id>2ba67112deeb2d38c4070fa46b90855c3b827ff3</id>
<content type='text'>
Fog of war is now automatic with respect to weather or not a creature is being directly controlled.
Crashes when travelling in adventure mode have gone from Always to Occasional.

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Fog of war is now automatic with respect to weather or not a creature is being directly controlled.
Crashes when travelling in adventure mode have gone from Always to Occasional.

</pre>
</div>
</content>
</entry>
<entry>
<title>updated trunk to the new graphics engine, and the latest DFhack</title>
<updated>2010-04-09T14:24:27+00:00</updated>
<author>
<name>Japa</name>
</author>
<published>2010-04-09T14:24:27+00:00</published>
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</entry>
<entry>
<title>There is no trunk</title>
<updated>2010-04-09T14:12:29+00:00</updated>
<author>
<name>Japa</name>
</author>
<published>2010-04-09T14:12:29+00:00</published>
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<id>81aefc8e03ff3f647494012e18bcdc8f33f4de42</id>
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it is not the code that compiles, it is you.
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it is not the code that compiles, it is you.
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</entry>
<entry>
<title>Upgraded to a newer dfHack API.</title>
<updated>2009-11-12T23:15:33+00:00</updated>
<author>
<name>Jonas Ask</name>
</author>
<published>2009-11-12T23:15:33+00:00</published>
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<id>a630cfe27a28a2d884737994d7a1f844ebb02455</id>
<content type='text'>
Moved draw routine for creatures.
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Moved draw routine for creatures.
</pre>
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</entry>
<entry>
<title>Optimizing code.</title>
<updated>2009-10-27T03:02:25+00:00</updated>
<author>
<name>Jonas Ask</name>
</author>
<published>2009-10-27T03:02:25+00:00</published>
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<id>19992f118ac8cc2e8e3e3e91b7c6c44bb262b069</id>
<content type='text'>
Changed most loops to precache vector size.
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<pre>
Changed most loops to precache vector size.
</pre>
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</entry>
<entry>
<title>Adding all the code and resources for the first time. God speed!</title>
<updated>2009-10-20T12:23:52+00:00</updated>
<author>
<name>Jonas Ask</name>
</author>
<published>2009-10-20T12:23:52+00:00</published>
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