diff options
| author | Caldfir | 2012-03-16 23:56:26 -0700 |
|---|---|---|
| committer | Caldfir | 2012-03-16 23:56:26 -0700 |
| commit | 70a5c318d0ad0aae30fbe282fdcff6cc347991dd (patch) | |
| tree | 4b2ee69b326becf9cbca0f857a7d8426d78764dd | |
| parent | 67e71e3f90af1d8356390c38a5b0655386e325a9 (diff) | |
| download | stonesense-70a5c318d0ad0aae30fbe282fdcff6cc347991dd.tar.gz stonesense-70a5c318d0ad0aae30fbe282fdcff6cc347991dd.tar.bz2 stonesense-70a5c318d0ad0aae30fbe282fdcff6cc347991dd.tar.xz | |
Added in the folder containing the new large sprite resources. (forgot to actually include folder before)
| -rw-r--r-- | resources/creatures/large_256/Thumbs.db | bin | 0 -> 120832 bytes | |||
| -rw-r--r-- | resources/creatures/large_256/crundle.png | bin | 0 -> 16026 bytes | |||
| -rw-r--r-- | resources/creatures/large_256/crundle.xml | 23 | ||||
| -rw-r--r-- | resources/creatures/large_256/dwarf.png | bin | 0 -> 80496 bytes | |||
| -rw-r--r-- | resources/creatures/large_256/dwarf.xml | 54 | ||||
| -rw-r--r-- | resources/creatures/large_256/goat.png | bin | 0 -> 31803 bytes | |||
| -rw-r--r-- | resources/creatures/large_256/goat.xml | 37 | ||||
| -rw-r--r-- | resources/creatures/large_256/index.txt | 8 | ||||
| -rw-r--r-- | resources/creatures/large_256/jabber.png | bin | 0 -> 29431 bytes | |||
| -rw-r--r-- | resources/creatures/large_256/jabber.xml | 23 | ||||
| -rw-r--r-- | resources/creatures/large_256/sheep.png | bin | 0 -> 23925 bytes | |||
| -rw-r--r-- | resources/creatures/large_256/sheep.xml | 26 | ||||
| -rw-r--r-- | resources/creatures/large_256/waterbuf.png | bin | 0 -> 21295 bytes | |||
| -rw-r--r-- | resources/creatures/large_256/waterbuf.xml | 25 |
14 files changed, 196 insertions, 0 deletions
diff --git a/resources/creatures/large_256/Thumbs.db b/resources/creatures/large_256/Thumbs.db Binary files differnew file mode 100644 index 0000000..055f55e --- /dev/null +++ b/resources/creatures/large_256/Thumbs.db diff --git a/resources/creatures/large_256/crundle.png b/resources/creatures/large_256/crundle.png Binary files differnew file mode 100644 index 0000000..7c77939 --- /dev/null +++ b/resources/creatures/large_256/crundle.png diff --git a/resources/creatures/large_256/crundle.xml b/resources/creatures/large_256/crundle.xml new file mode 100644 index 0000000..7e67e0d --- /dev/null +++ b/resources/creatures/large_256/crundle.xml @@ -0,0 +1,23 @@ +<?xml version="1.0" ?> +<creatures> + <creature gameID="CRUNDLE" file="crundle.png" > + + <variant special="Normal" sex="F" sheetIndex="0" zoom="3" color="bodypart" bodypart="scales" > + <subsprite sheetIndex="1" zoom="3" /> + </variant> + + <variant special="Normal" sex="M" sheetIndex="0" zoom="3" color="bodypart" bodypart="scales" > + <subsprite sheetIndex="21" zoom="3" /> + </variant> + + </creature> + + <creature gameID="IMP_FIRE" file="crundle.png" > + + <variant special="Normal" sheetIndex="40" zoom="3" color="bodypart" bodypart="skin" > + <subsprite sheetIndex="41" zoom="3" /> + </variant> + + </creature> + +</creatures>
\ No newline at end of file diff --git a/resources/creatures/large_256/dwarf.png b/resources/creatures/large_256/dwarf.png Binary files differnew file mode 100644 index 0000000..2594822 --- /dev/null +++ b/resources/creatures/large_256/dwarf.png diff --git a/resources/creatures/large_256/dwarf.xml b/resources/creatures/large_256/dwarf.xml new file mode 100644 index 0000000..b4354f1 --- /dev/null +++ b/resources/creatures/large_256/dwarf.xml @@ -0,0 +1,54 @@ +<?xml version="1.0" ?> +<creatures> + + <creature gameID="DWARF" file="dwarf.png" > + + <variant special="Normal" sheetIndex="0" zoom="3" color="bodypart" bodypart="skin" > + + <subsprite sheetIndex="40" zoom="3" equipment_class="PANTS" equipment_name="ITEM_PANTS_THONG" color="equipment"/> + <subsprite sheetIndex="41" zoom="3" equipment_class="PANTS" equipment_name="ITEM_PANTS_LEGGINGS" color="equipment"/> + <subsprite sheetIndex="20" zoom="3" equipment_class="SHOES" equipment_name="ITEM_SHOES_SOCKS" color="equipment"/> + <subsprite sheetIndex="21" zoom="3" equipment_class="SHOES" equipment_name="ITEM_SHOES_CHAUSSE" color="equipment"/> + <subsprite sheetIndex="22" zoom="3" equipment_class="SHOES" equipment_name="ITEM_SHOES_SANDAL" color="equipment"/> + <subsprite sheetIndex="23" zoom="3" equipment_class="SHOES" equipment_name="ITEM_SHOES_SHOES" color="equipment"/> + <subsprite sheetIndex="24" zoom="3" equipment_class="SHOES" equipment_name="ITEM_SHOES_BOOTS_LOW" color="equipment"/> + <subsprite sheetIndex="25" zoom="3" equipment_class="SHOES" equipment_name="ITEM_SHOES_BOOTS" color="equipment"/> + <subsprite sheetIndex="42" zoom="3" equipment_class="PANTS" equipment_name="ITEM_PANTS_BRAIES" color="equipment"/> + <subsprite sheetIndex="43" zoom="3" equipment_class="PANTS" equipment_name="ITEM_PANTS_PANTS" color="equipment"/> + <subsprite sheetIndex="44" zoom="3" equipment_class="PANTS" equipment_name="ITEM_PANTS_LOINCLOTH" color="equipment"/> + <subsprite sheetIndex="45" zoom="3" equipment_class="PANTS" equipment_name="ITEM_PANTS_GREAVES" color="equipment"/> + <subsprite sheetIndex="46" zoom="3" equipment_class="PANTS" equipment_name="ITEM_PANTS_SKIRT_SHORT" color="equipment"/> + <subsprite sheetIndex="47" zoom="3" equipment_class="PANTS" equipment_name="ITEM_PANTS_SKIRT" color="equipment"/> + <subsprite sheetIndex="48" zoom="3" equipment_class="PANTS" equipment_name="ITEM_PANTS_SKIRT_LONG" color="equipment"/> + <subsprite sheetIndex="60" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_SHIRT" color="equipment"/> + <subsprite sheetIndex="61" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_VEST" color="equipment"/> + <subsprite sheetIndex="62" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_DRESS" color="equipment"/> + <subsprite sheetIndex="63" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_MAIL_SHIRT" color="equipment"/> + <subsprite sheetIndex="80" zoom="3" equipment_class="GLOVES" equipment_name="ITEM_GLOVES_GLOVES" color="equipment"/> + <subsprite sheetIndex="81" zoom="3" equipment_class="GLOVES" equipment_name="ITEM_GLOVES_MITTENS" color="equipment"/> + <subsprite sheetIndex="64" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_TUNIC" color="equipment"/> + <subsprite sheetIndex="65" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_TOGA" color="equipment"/> + <subsprite sheetIndex="66" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_LEATHER" color="equipment"/> + <subsprite sheetIndex="67" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_BREASTPLATE" color="equipment"/> + <subsprite sheetIndex="68" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_CAPE" color="equipment"/> + <subsprite sheetIndex="69" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_COAT" color="equipment"/> + <subsprite sheetIndex="82" zoom="3" equipment_class="GLOVES" equipment_name="ITEM_GLOVES_GAUNTLETS" color="equipment"/> + <subsprite sheetIndex="70" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_ROBE" color="equipment"/> + <subsprite sheetIndex="71" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_CLOAK" color="equipment"/> + + <subsprite sheetIndex="2" zoom="3" color="bodypart" bodypart="hair" /> + + <!--subsprite sheetIndex="100" zoom="3" equipment_class="HELM" equipment_name="ITEM_HELM_VEIL_HEAD" color="equipment"/--> + <!--subsprite sheetIndex="101" zoom="3" equipment_class="HELM" equipment_name="ITEM_HELM_VEIL_FACE" color="equipment"/--> + <subsprite sheetIndex="102" zoom="3" equipment_class="HELM" equipment_name="ITEM_HELM_SCARF_HEAD" color="equipment"/> + <subsprite sheetIndex="103" zoom="3" equipment_class="HELM" equipment_name="ITEM_HELM_CAP" color="equipment"/> + <subsprite sheetIndex="104" zoom="3" equipment_class="HELM" equipment_name="ITEM_HELM_MASK" color="equipment"/> + <subsprite sheetIndex="105" zoom="3" equipment_class="HELM" equipment_name="ITEM_HELM_HELM" color="equipment"/> + <subsprite sheetIndex="106" zoom="3" equipment_class="HELM" equipment_name="ITEM_HELM_HOOD" color="equipment"/> + <!--subsprite sheetIndex="107" zoom="3" equipment_class="HELM" equipment_name="ITEM_HELM_TURBAN" color="equipment"/--> + + <subsprite sheetIndex="3" zoom="3" /> + </variant> + + </creature> +</creatures>
\ No newline at end of file diff --git a/resources/creatures/large_256/goat.png b/resources/creatures/large_256/goat.png Binary files differnew file mode 100644 index 0000000..1b5023a --- /dev/null +++ b/resources/creatures/large_256/goat.png diff --git a/resources/creatures/large_256/goat.xml b/resources/creatures/large_256/goat.xml new file mode 100644 index 0000000..7ab7659 --- /dev/null +++ b/resources/creatures/large_256/goat.xml @@ -0,0 +1,37 @@ +<?xml version="1.0" ?> +<creatures> + + <creature gameID="GOAT_MOUNTAIN" file="goat.png" > + + <variant special="Normal" prof="CHILD" sheetIndex="40" zoom="3" color="bodypart" bodypart="hair" > + <subsprite sheetIndex="42" zoom="3" /> + </variant> + + <variant special="Normal" sheetIndex="60" zoom="3" color="bodypart" bodypart="hair" > + <subsprite sheetIndex="62" zoom="3" color="xml" red="160" green="140" blue="130" /> + <subsprite sheetIndex="63" zoom="3" /> + </variant> + + </creature> + + <creature gameID="GOAT" file="goat.png" > + + <variant special="Normal" prof="CHILD" sheetIndex="40" zoom="3" color="bodypart" bodypart="hair" > + <subsprite sheetIndex="42" zoom="3" /> + </variant> + + <variant special="Normal" sex="F" sheetIndex="0" zoom="3" color="bodypart" bodypart="hair" > + <subsprite sheetIndex="1" zoom="3" color="bodypart" bodypart="beard" /> + <subsprite sheetIndex="2" zoom="3" color="xml" red="160" green="140" blue="130" /> + <subsprite sheetIndex="3" zoom="3" /> + </variant> + + <variant special="Normal" sex="M" sheetIndex="20" zoom="3" color="bodypart" bodypart="hair" > + <subsprite sheetIndex="21" zoom="3" color="bodypart" bodypart="beard" /> + <subsprite sheetIndex="22" zoom="3" color="xml" red="160" green="140" blue="130" /> + <subsprite sheetIndex="3" zoom="3" /> + </variant> + + </creature> + +</creatures>
\ No newline at end of file diff --git a/resources/creatures/large_256/index.txt b/resources/creatures/large_256/index.txt new file mode 100644 index 0000000..02c787d --- /dev/null +++ b/resources/creatures/large_256/index.txt @@ -0,0 +1,8 @@ +jabber.xml +crundle.xml + +waterbuf.xml +goat.xml +sheep.xml + +dwarf.xml
\ No newline at end of file diff --git a/resources/creatures/large_256/jabber.png b/resources/creatures/large_256/jabber.png Binary files differnew file mode 100644 index 0000000..1a8568f --- /dev/null +++ b/resources/creatures/large_256/jabber.png diff --git a/resources/creatures/large_256/jabber.xml b/resources/creatures/large_256/jabber.xml new file mode 100644 index 0000000..25bea0d --- /dev/null +++ b/resources/creatures/large_256/jabber.xml @@ -0,0 +1,23 @@ +<?xml version="1.0" ?> +<creatures> + <creature gameID="JABBERER" file="jabber.png" > + + <variant special="Normal" prof="CHILD" sheetIndex="40" zoom="3" color="bodypart" bodypart="skin" > + <subsprite sheetIndex="42" zoom="3" color="xml" red="200" green="180" blue="50" /> + <subsprite sheetIndex="43" zoom="3" color="bodypart" bodypart="feathers" /> + <subsprite sheetIndex="44" zoom="3" /> + </variant> + + <variant special="Normal" sheetIndex="20" zoom="3" color="bodypart" bodypart="skin" > + <subsprite sheetIndex="0" zoom="3" color="bodypart" bodypart="skin" offsety="-32"/> + <subsprite sheetIndex="1" zoom="3" color="xml" red="240" green="120" blue="120" offsety="-32"/> + <subsprite sheetIndex="2" zoom="3" color="xml" red="250" green="200" blue="60" offsety="-32"/> + <subsprite sheetIndex="23" zoom="3" color="bodypart" bodypart="feathers" /> + <subsprite sheetIndex="3" zoom="3" color="bodypart" bodypart="feathers" offsety="-32"/> + <subsprite sheetIndex="24" zoom="3" /> + <subsprite sheetIndex="4" zoom="3" offsety="-32"/> + </variant> + + </creature> + +</creatures>
\ No newline at end of file diff --git a/resources/creatures/large_256/sheep.png b/resources/creatures/large_256/sheep.png Binary files differnew file mode 100644 index 0000000..37effe7 --- /dev/null +++ b/resources/creatures/large_256/sheep.png diff --git a/resources/creatures/large_256/sheep.xml b/resources/creatures/large_256/sheep.xml new file mode 100644 index 0000000..8eb13f6 --- /dev/null +++ b/resources/creatures/large_256/sheep.xml @@ -0,0 +1,26 @@ +<?xml version="1.0" ?> +<creatures> + + <creature gameID="SHEEP" file="sheep.png" > + + <variant special="Normal" prof="CHILD" sheetIndex="40" zoom="3" color="bodypart" bodypart="skin" > + <subsprite sheetIndex="41" zoom="3" color="bodypart" bodypart="wool" /> + <subsprite sheetIndex="42" zoom="3" /> + <subsprite sheetIndex="43" zoom="3" color="xml" red="255" green="126" blue="0" /> + </variant> + + <variant special="Normal" sex="F" sheetIndex="0" zoom="3" color="bodypart" bodypart="skin" > + <subsprite sheetIndex="1" zoom="3" color="bodypart" bodypart="wool" /> + <subsprite sheetIndex="2" zoom="3" /> + <subsprite sheetIndex="3" zoom="3" color="xml" red="255" green="126" blue="0" /> + </variant> + + <variant special="Normal" sex="M" sheetIndex="0" zoom="3" color="bodypart" bodypart="skin" > + <subsprite sheetIndex="1" zoom="3" color="bodypart" bodypart="wool" /> + <subsprite sheetIndex="22" zoom="3" color="xml" red="160" green="140" blue="130" /> + <subsprite sheetIndex="3" zoom="3" color="xml" red="255" green="126" blue="0" /> + </variant> + + </creature> + +</creatures>
\ No newline at end of file diff --git a/resources/creatures/large_256/waterbuf.png b/resources/creatures/large_256/waterbuf.png Binary files differnew file mode 100644 index 0000000..bcbdff0 --- /dev/null +++ b/resources/creatures/large_256/waterbuf.png diff --git a/resources/creatures/large_256/waterbuf.xml b/resources/creatures/large_256/waterbuf.xml new file mode 100644 index 0000000..ed66d31 --- /dev/null +++ b/resources/creatures/large_256/waterbuf.xml @@ -0,0 +1,25 @@ +<?xml version="1.0" ?> +<creatures> + <creature gameID="WATER_BUFFALO" file="waterbuf.png" > + + <variant special="Normal" prof="CHILD" sheetIndex="40" zoom="3" color="bodypart" bodypart="skin" > + <subsprite sheetIndex="41" zoom="3" color="bodypart" bodypart="hair" /> + <subsprite sheetIndex="42" zoom="3" /> + <subsprite sheetIndex="43" zoom="3" color="xml" red="180" green="160" blue="150" /> + </variant> + + <variant special="Normal" sex="F" sheetIndex="0" zoom="3" color="bodypart" bodypart="skin" > + <subsprite sheetIndex="1" zoom="3" color="bodypart" bodypart="hair" /> + <subsprite sheetIndex="2" zoom="3" /> + <subsprite sheetIndex="3" zoom="3" color="xml" red="180" green="160" blue="150" /> + </variant> + + <variant special="Normal" sex="M" sheetIndex="0" zoom="3" color="bodypart" bodypart="skin" > + <subsprite sheetIndex="1" zoom="3" color="bodypart" bodypart="hair" /> + <subsprite sheetIndex="2" zoom="3" /> + <subsprite sheetIndex="23" zoom="3" color="xml" red="180" green="160" blue="150" /> + </variant> + + </creature> + +</creatures>
\ No newline at end of file |
