diff options
| author | Japa Illo | 2012-03-15 12:53:19 +0100 |
|---|---|---|
| committer | Japa Illo | 2012-03-15 12:53:19 +0100 |
| commit | 1bd9b2a540e52795cd3a9fbc402a1ee9736e1b70 (patch) | |
| tree | 5a07fe3d331f690950327d0923e61bb78e3b7cc1 /Block.h | |
| parent | 42de27ed582314bfb08fbf4ae61f6bdd8fb5fb8f (diff) | |
| download | stonesense-1bd9b2a540e52795cd3a9fbc402a1ee9736e1b70.tar.gz stonesense-1bd9b2a540e52795cd3a9fbc402a1ee9736e1b70.tar.bz2 stonesense-1bd9b2a540e52795cd3a9fbc402a1ee9736e1b70.tar.xz | |
Got dyes to be detected properly. Also made the equipment drawing far neater.
Removed zoom in smoothing. it just looks bad.
Signed-off-by: Japa Illo <japa.mala.illo@gmail.com>
Diffstat (limited to 'Block.h')
| -rw-r--r-- | Block.h | 11 |
1 files changed, 4 insertions, 7 deletions
@@ -3,6 +3,8 @@ #include "common.h"
#include "SpriteObjects.h"
#include "TileTypes.h"
+#include "df/item_type.h"
+
class WorldSegment;
struct Effect
@@ -20,13 +22,8 @@ struct Worn_Item struct Unit_Inventory
{
- std::vector<Worn_Item> Weapons;
- std::vector<Worn_Item> Armor;
- std::vector<Worn_Item> Shoes;
- std::vector<Worn_Item> Shield;
- std::vector<Worn_Item> Helm;
- std::vector<Worn_Item> Gloves;
- std::vector<Worn_Item> Pants;
+ //[item_type][item_subtype][item_number]
+ std::vector<std::vector<std::vector<Worn_Item>>> item;
};
|
