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| author | Japa Illo | 2012-03-24 13:27:25 +0100 |
|---|---|---|
| committer | Japa Illo | 2012-03-24 13:27:25 +0100 |
| commit | 3f7c63d777bf3722c07fdea721652da22fd2bbc2 (patch) | |
| tree | fdafc632a4c9fa26cfc82df51bd2be6261dc5bda /Block.h | |
| parent | 9e7bff5c321b3da4cf73546ede00095351ee1b43 (diff) | |
| download | stonesense-3f7c63d777bf3722c07fdea721652da22fd2bbc2.tar.gz stonesense-3f7c63d777bf3722c07fdea721652da22fd2bbc2.tar.bz2 stonesense-3f7c63d777bf3722c07fdea721652da22fd2bbc2.tar.xz | |
Added rudimentary floor item showage.
Signed-off-by: Japa Illo <japa.mala.illo@gmail.com>
Diffstat (limited to 'Block.h')
| -rw-r--r-- | Block.h | 6 |
1 files changed, 6 insertions, 0 deletions
@@ -143,6 +143,12 @@ public: bool obscuringCreature;
bool obscuringBuilding;
+ struct SS_Item
+ {
+ DFHack::t_matglossPair item;
+ DFHack::t_matglossPair matt;
+ } Item;
+
//These are actually applied to the creature standing here, but there's only one creature shown, so it's okay.
Unit_Inventory * inv;
|
