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| author | Japa | 2010-06-25 15:25:10 +0000 |
|---|---|---|
| committer | Japa | 2010-06-25 15:25:10 +0000 |
| commit | c4928171fc215e6dc55086a5867dcaecbb6a033a (patch) | |
| tree | e7e6e635dc191777fb392a9f5773cfefa6d04dc8 /Block.h | |
| parent | 83ca2eca776c362110137a489c7bda42ec99a5d2 (diff) | |
| download | stonesense-c4928171fc215e6dc55086a5867dcaecbb6a033a.tar.gz stonesense-c4928171fc215e6dc55086a5867dcaecbb6a033a.tar.bz2 stonesense-c4928171fc215e6dc55086a5867dcaecbb6a033a.tar.xz | |
Switched buildings over to the new sprite system.
as of now, all sprites have the same featureset. yay me!
Diffstat (limited to 'Block.h')
| -rw-r--r-- | Block.h | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -1,6 +1,7 @@ #pragma once
#include "common.h"
+#include "SpriteObjects.h"
class WorldSegment;
@@ -67,7 +68,7 @@ public: int16_t eff_oceanwave;
struct {
t_building info;
- vector<t_SpriteWithOffset> sprites;
+ vector<c_sprite> sprites;
uint32_t index;
} building;
|
