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authorJapa2010-06-25 15:25:10 +0000
committerJapa2010-06-25 15:25:10 +0000
commitc4928171fc215e6dc55086a5867dcaecbb6a033a (patch)
treee7e6e635dc191777fb392a9f5773cfefa6d04dc8 /Block.h
parent83ca2eca776c362110137a489c7bda42ec99a5d2 (diff)
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Switched buildings over to the new sprite system.
as of now, all sprites have the same featureset. yay me!
Diffstat (limited to 'Block.h')
-rw-r--r--Block.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/Block.h b/Block.h
index 9d54334..e2d9b21 100644
--- a/Block.h
+++ b/Block.h
@@ -1,6 +1,7 @@
#pragma once
#include "common.h"
+#include "SpriteObjects.h"
class WorldSegment;
@@ -67,7 +68,7 @@ public:
int16_t eff_oceanwave;
struct {
t_building info;
- vector<t_SpriteWithOffset> sprites;
+ vector<c_sprite> sprites;
uint32_t index;
} building;