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authorPetr Mrázek2012-02-19 10:49:45 +0100
committerPetr Mrázek2012-02-19 10:49:45 +0100
commit263aaab4af4821f416f08870caa575394668d784 (patch)
tree387e212176214439b019fc2eacbfdf781ff85242 /BuildingConfiguration.cpp
parent7c346109c5b370a226a46585cfa2e461b0d100d0 (diff)
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Trim fat.
Diffstat (limited to 'BuildingConfiguration.cpp')
-rw-r--r--BuildingConfiguration.cpp68
1 files changed, 0 insertions, 68 deletions
diff --git a/BuildingConfiguration.cpp b/BuildingConfiguration.cpp
index 3ba5d8e..88cb25f 100644
--- a/BuildingConfiguration.cpp
+++ b/BuildingConfiguration.cpp
@@ -16,11 +16,6 @@ BuildingConfiguration::BuildingConfiguration(string name, int game_type, int gam
this->canBeFloating = false;
this->canBeAnySize = false;
this->sprites = NULL;
-
- /*int len = (int) strlen(IDstring);
- if(len > 100) len = 100;
- memcpy(this->gameIDstr, IDstring, len);
- this->gameIDstr[len] = 0;*/
}
BuildingConfiguration::BuildingConfiguration()
{
@@ -33,11 +28,6 @@ BuildingConfiguration::BuildingConfiguration()
this->canBeFloating = false;
this->canBeAnySize = false;
this->sprites = NULL;
-
- /*int len = (int) strlen(IDstring);
- if(len > 100) len = 100;
- memcpy(this->gameIDstr, IDstring, len);
- this->gameIDstr[len] = 0;*/
}
BuildingConfiguration::~BuildingConfiguration(void)
{
@@ -55,61 +45,3 @@ void DumpBuildingNamesToDisk(){
fclose(fp);
*/
}
-
-/*void TranslateBuildingNames( vector<BuildingConfiguration>& configs, vector<string>& buildingNames ){
-
- //for each config, find it's integer ID
- for(uint32_t i=0; i < configs.size(); i++){
- char* ptr = configs[i].gameIDstr;
- uint32_t j;
- uint32_t num = (uint32_t)buildingNames.size();
- for(j=0; j < num; j++){
- if( strcmp( ptr, buildingNames[j].c_str()) == 0){
- //assign ID
- configs[i].gameID = j;
- //jump to next buildingType
- break;
- }
- }
- if(j >= buildingNames.size())
- WriteErr("Unable to match building '%s' to anything in-game\n", ptr);
- }
-
- BuildingNamesTranslatedFromGame = true;
-}*/
-
-int TranslateBuildingName( const char* currentName, vector<string>& buildingNames )
-{
- if (currentName == NULL || currentName[0]==0)
- return INVALID_INDEX;
-
- uint32_t j;
- uint32_t num = (uint32_t)buildingNames.size();
- for(j=0; j < num; j++){
- if( strcmp( currentName, buildingNames[j].c_str()) == 0){
- //assign ID
- return (j);
- }
- }
-
- WriteErr("Unable to match building '%s' to anything in-game\n", currentName);
- return INVALID_INDEX;
-}
-
-int TranslateBuildingName( const char* currentName, map<uint32_t, std::string>& buildingNames )
-{
- if (currentName == NULL || currentName[0]==0)
- return INVALID_INDEX;
-
- uint32_t j;
- uint32_t num = (uint32_t)buildingNames.size();
- for(j=0; j < num; j++){
- if( strcmp( currentName, buildingNames[j].c_str()) == 0){
- //assign ID
- return (j);
- }
- }
-
- WriteErr("Unable to match building '%s' to anything in-game\n", currentName);
- return INVALID_INDEX;
-}