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| author | Japa | 2010-04-23 07:21:07 +0000 |
|---|---|---|
| committer | Japa | 2010-04-23 07:21:07 +0000 |
| commit | d3d7c87b579fd7327a948690b45182b234af5757 (patch) | |
| tree | 3502f3143974de82bc35f73ff8aa4439cdbfe707 /BuildingConfiguration.cpp | |
| parent | 887f9aa0ea41bd33aad6e042c524f4b3d9bb45a3 (diff) | |
| download | stonesense-d3d7c87b579fd7327a948690b45182b234af5757.tar.gz stonesense-d3d7c87b579fd7327a948690b45182b234af5757.tar.bz2 stonesense-d3d7c87b579fd7327a948690b45182b234af5757.tar.xz | |
changed some constructions to make them more uniform
updated levers
fixed the keyboard input.
updated to the latest DFhack, added temperature viewing.
Diffstat (limited to 'BuildingConfiguration.cpp')
| -rw-r--r-- | BuildingConfiguration.cpp | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/BuildingConfiguration.cpp b/BuildingConfiguration.cpp index a0e7b87..e2221fa 100644 --- a/BuildingConfiguration.cpp +++ b/BuildingConfiguration.cpp @@ -87,21 +87,3 @@ int TranslateBuildingName( const char* currentName, vector<string>& buildingName WriteErr("Unable to match building '%s' to anything in-game\n", currentName);
return INVALID_INDEX;
}
-
-int TranslateCustomBuildingName( const char* currentName)
-{
- if (currentName == NULL || currentName[0]==0)
- return INVALID_INDEX;
-
- uint32_t j;
- uint32_t num = (uint32_t)contentLoader.custom_workshop_types.size();
- for(j=0; j < num; j++){
- if( strcmp( currentName, contentLoader.custom_workshop_types[j].c_str()) == 0){
- //assign ID
- return (j);
- }
- }
-
- WriteErr("Unable to match building '%s' to anything in-game\n", currentName);
- return INVALID_INDEX;
-}
|
