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| author | Japa | 2010-04-09 14:24:27 +0000 |
|---|---|---|
| committer | Japa | 2010-04-09 14:24:27 +0000 |
| commit | 114df922d3073bd296b38cf522997f520fb17850 (patch) | |
| tree | c4cf372825118c3663cd77e18c69a6c3b59d070f /BuildingConfiguration.h | |
| parent | 81aefc8e03ff3f647494012e18bcdc8f33f4de42 (diff) | |
| download | stonesense-114df922d3073bd296b38cf522997f520fb17850.tar.gz stonesense-114df922d3073bd296b38cf522997f520fb17850.tar.bz2 stonesense-114df922d3073bd296b38cf522997f520fb17850.tar.xz | |
updated trunk to the new graphics engine, and the latest DFhack
Diffstat (limited to 'BuildingConfiguration.h')
| -rw-r--r-- | BuildingConfiguration.h | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/BuildingConfiguration.h b/BuildingConfiguration.h new file mode 100644 index 0000000..875ddb7 --- /dev/null +++ b/BuildingConfiguration.h @@ -0,0 +1,25 @@ +#pragma once
+#include "common.h"
+#include "ConditionalSprite.h"
+
+
+class BuildingConfiguration
+{
+public:
+ //char gameIDstr[100];
+ uint32_t gameID;
+ uint32_t width, height;
+ string name;
+ bool canBeFloating;
+ bool canBeAnySize;
+ SpriteNode* sprites;
+
+ BuildingConfiguration(string name, int gameID);
+ ~BuildingConfiguration(void);
+};
+
+
+//extern bool BuildingNamesTranslatedFromGame;
+
+//void TranslateBuildingNames(vector<BuildingConfiguration>& configs, vector<string>& buildingNames );
+int TranslateBuildingName( const char* currentName, vector<string>& buildingNames );
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