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authorJapa2010-04-09 14:24:27 +0000
committerJapa2010-04-09 14:24:27 +0000
commit114df922d3073bd296b38cf522997f520fb17850 (patch)
treec4cf372825118c3663cd77e18c69a6c3b59d070f /BuildingConfiguration.h
parent81aefc8e03ff3f647494012e18bcdc8f33f4de42 (diff)
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updated trunk to the new graphics engine, and the latest DFhack
Diffstat (limited to 'BuildingConfiguration.h')
-rw-r--r--BuildingConfiguration.h25
1 files changed, 25 insertions, 0 deletions
diff --git a/BuildingConfiguration.h b/BuildingConfiguration.h
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index 0000000..875ddb7
--- /dev/null
+++ b/BuildingConfiguration.h
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+#pragma once
+#include "common.h"
+#include "ConditionalSprite.h"
+
+
+class BuildingConfiguration
+{
+public:
+ //char gameIDstr[100];
+ uint32_t gameID;
+ uint32_t width, height;
+ string name;
+ bool canBeFloating;
+ bool canBeAnySize;
+ SpriteNode* sprites;
+
+ BuildingConfiguration(string name, int gameID);
+ ~BuildingConfiguration(void);
+};
+
+
+//extern bool BuildingNamesTranslatedFromGame;
+
+//void TranslateBuildingNames(vector<BuildingConfiguration>& configs, vector<string>& buildingNames );
+int TranslateBuildingName( const char* currentName, vector<string>& buildingNames );