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| author | Jonas Ask | 2009-10-26 01:10:00 +0000 |
|---|---|---|
| committer | Jonas Ask | 2009-10-26 01:10:00 +0000 |
| commit | 210597fe0010f98364548e5e3e43aee68e695137 (patch) | |
| tree | 2ee513ccba119bf881501b82039ad7430570e4c5 /BuildingConfiguration.h | |
| parent | 4e31fb25cf795e21dfb7779bca207f68fcd6ef1d (diff) | |
| download | stonesense-210597fe0010f98364548e5e3e43aee68e695137.tar.gz stonesense-210597fe0010f98364548e5e3e43aee68e695137.tar.bz2 stonesense-210597fe0010f98364548e5e3e43aee68e695137.tar.xz | |
Major rework of how buildings are loaded, displayed and configured.
Added a whole bunch of spritework by kaypy, configs need some more work.
MapLoading.cpp: boundary check on cell loading.
Introduced a separate header file for types, commonTypes.h.
Diffstat (limited to 'BuildingConfiguration.h')
| -rw-r--r-- | BuildingConfiguration.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/BuildingConfiguration.h b/BuildingConfiguration.h index bde826d..efccc24 100644 --- a/BuildingConfiguration.h +++ b/BuildingConfiguration.h @@ -9,7 +9,6 @@ public: char gameIDstr[100];
uint32_t gameID;
uint32_t width, height;
- //uint32_t spriteIndex;
string name;
bool canBeFloating;
bool canBeAnySize;
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