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authorJonas Ask2009-10-26 01:10:00 +0000
committerJonas Ask2009-10-26 01:10:00 +0000
commit210597fe0010f98364548e5e3e43aee68e695137 (patch)
tree2ee513ccba119bf881501b82039ad7430570e4c5 /BuildingConfiguration.h
parent4e31fb25cf795e21dfb7779bca207f68fcd6ef1d (diff)
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Major rework of how buildings are loaded, displayed and configured.
Added a whole bunch of spritework by kaypy, configs need some more work. MapLoading.cpp: boundary check on cell loading. Introduced a separate header file for types, commonTypes.h.
Diffstat (limited to 'BuildingConfiguration.h')
-rw-r--r--BuildingConfiguration.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/BuildingConfiguration.h b/BuildingConfiguration.h
index bde826d..efccc24 100644
--- a/BuildingConfiguration.h
+++ b/BuildingConfiguration.h
@@ -9,7 +9,6 @@ public:
char gameIDstr[100];
uint32_t gameID;
uint32_t width, height;
- //uint32_t spriteIndex;
string name;
bool canBeFloating;
bool canBeAnySize;