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| author | Japa | 2010-04-09 14:12:29 +0000 |
|---|---|---|
| committer | Japa | 2010-04-09 14:12:29 +0000 |
| commit | 81aefc8e03ff3f647494012e18bcdc8f33f4de42 (patch) | |
| tree | 4b825dc642cb6eb9a060e54bf8d69288fbee4904 /BuildingConfiguration.h | |
| parent | c3d0b7d6778af46299901d959d589d6599afa21c (diff) | |
| download | stonesense-81aefc8e03ff3f647494012e18bcdc8f33f4de42.tar.gz stonesense-81aefc8e03ff3f647494012e18bcdc8f33f4de42.tar.bz2 stonesense-81aefc8e03ff3f647494012e18bcdc8f33f4de42.tar.xz | |
There is no trunk
it is not the code that compiles, it is you.
Diffstat (limited to 'BuildingConfiguration.h')
| -rw-r--r-- | BuildingConfiguration.h | 25 |
1 files changed, 0 insertions, 25 deletions
diff --git a/BuildingConfiguration.h b/BuildingConfiguration.h deleted file mode 100644 index 875ddb7..0000000 --- a/BuildingConfiguration.h +++ /dev/null @@ -1,25 +0,0 @@ -#pragma once
-#include "common.h"
-#include "ConditionalSprite.h"
-
-
-class BuildingConfiguration
-{
-public:
- //char gameIDstr[100];
- uint32_t gameID;
- uint32_t width, height;
- string name;
- bool canBeFloating;
- bool canBeAnySize;
- SpriteNode* sprites;
-
- BuildingConfiguration(string name, int gameID);
- ~BuildingConfiguration(void);
-};
-
-
-//extern bool BuildingNamesTranslatedFromGame;
-
-//void TranslateBuildingNames(vector<BuildingConfiguration>& configs, vector<string>& buildingNames );
-int TranslateBuildingName( const char* currentName, vector<string>& buildingNames );
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